Normal map problem
Hello im new to blender and UE4, ive made a high poly sculpt and a low poly model of a character in Blender 2.78 I baked the normals from the high poly sculpt and imported the low poly model to UE4 and added the normal map to it but ive got some dark areas and i don't know why, here are some pics
Anyone know why this happens?
asked Feb 22 '17 at 11:08 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here