Does UE4 have built in support for patches or DLC?
I was just wondering if UE4 currently supports (or if there are any plans for this) creation of game patches and/or DLC content. What I saw so far, if I were to let's say release a game, and I wanted to patch it with either bug fixes, new features or content, I would have to repack the whole game and the users would have to download the whole game again instead of just the changed files.
asked Jun 15 '14 at 01:41 PM in Packaging & Deployment
We now have release and patching documentation:
answered Aug 20 '15 at 05:32 PM
Stephen Ellis ♦♦ STAFF
It appears to use DLC you need to use command line packaging. I didnt get much information on it. Currently this feature is in beta testing.
run the cook utility for your main game with “-CreateReleaseVersion=x.y”, then again for each DLC plugin with “-BasedOnReleaseVersion=x.y -DLCName=MyPluginName”.
answered Mar 22 '15 at 06:02 AM
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