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Does UE4 have built in support for patches or DLC?

I was just wondering if UE4 currently supports (or if there are any plans for this) creation of game patches and/or DLC content. What I saw so far, if I were to let's say release a game, and I wanted to patch it with either bug fixes, new features or content, I would have to repack the whole game and the users would have to download the whole game again instead of just the changed files.

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asked Jun 15 '14 at 01:41 PM in Packaging & Deployment

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avatar image Crocopede Oct 23 '14 at 08:12 PM

yes i want know please

avatar image themcpanda Mar 20 '15 at 04:52 PM

i would like to know about this as well

avatar image Reactant Mar 21 '15 at 06:17 PM

any info on this

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answered Aug 20 '15 at 05:32 PM

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Stephen Ellis ♦♦ STAFF
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It appears to use DLC you need to use command line packaging. I didnt get much information on it. Currently this feature is in beta testing.

run the cook utility for your main game with “-CreateReleaseVersion=x.y”, then again for each DLC plugin with “-BasedOnReleaseVersion=x.y -DLCName=MyPluginName”.

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answered Mar 22 '15 at 06:02 AM

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avatar image rmenon98 Jun 26 '15 at 07:11 PM

You got this from here right? https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_7/index.html Do you know how to properly use it? If i enter it in the command line will it automatically work? thanks

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