Sprite2D Collision in Blueprints

Hey all, so I am working in blueprints creating a 2D game and I’m not 100% sure if my engine is bugged or not, here is why.

I am using paper2D for my sprites and when I make a blueprint of the sprite and add a collision which i line up perfectly this happens

In BP:

In Editor:
Screenshot by Lightshot ,
Screenshot by Lightshot

So basically no matter where the sprite is, the collision does not follow it and I haveno idea why.

Judging by the date, seems this arrives a little too late, but anyways…

I assume you are making a PaperCharacter blueprint from you sprite. The box you see in the blueprint is from PaperCharacter and is a bounding box all PaperCharacters have that is independent from the Sprite you put in that PaperCharacter.

The collision shape is for Sprites (and not for PaperCharacters BPs) and is a different box. You can move it and align it with the image if you fancy so. I think this collision will only work if you put your sprite directly on the scene instead of doing a Blueprint from it. If you make a blueprint, you can set the sprite collision as non blocking and use the PaperCharacter box you already have positioned for that purpose.