why is the light different in viewport and standalone modes ?
When i play in "selected viewport" or "new editor window" i get a correct lighting:
And when i play in standalone (whatever the resolution) i get some wrong artifacts:
There is a lightmassImportanceVolume covering the whole level and the light has been built.
The mesh is the 400x400 floor (scale 1) from the "architecture" directory, and the material is the "m_tech_hex_tile", so nothing exotic here.
Any idea where the problem might be ?
asked Jun 15 '14 at 02:55 PM in Rendering
Yeah, textures are most likely the problem. 36 8k maps? o.O
This option is in project settings on the rendering tab
It might not be directly related to this setting but it looks like either textures aren't streaming or they are taking really long to strea. The shadows might be the result of lightmaps not loading either. Try using dynamic lighting or if you are already using that, try using lightmaps with different resolutions as a test. You could also run some tests with and without the objects, changing the scalability texture quality and so on.
You could also leave the window opened and check if everything loads eventually, at least to narrow down the issue.
Follow this question
Once you sign in you will be able to subscribe for any updates here