[Feature Requests] ProcMesh Grass Output and Tessellation

The project I’m working on requires me to use procedural meshes to generate terrain which I need to use tessellation with for closeup detail. In addition to this, think the grass output for materials should really extend beyond landscapes and should work with pretty much any object. I’m sure I saw a reference to making grass output work with objects other than landscapes on the Trello board a long time back but has since disappeared and I haven’t seen any sign of the feature being added.

Cheers!