[Linux] Run UE4 game, getting "Using binned."

I’m using Ubuntu 14.04
I successfully cross-compiled my UE 4.2 project on Win7 64bit / VS2013 Express.
When I run the executable on Linux, all it does is printing “Using binned.”
I have followed all Linux instructions I could find in the forums, wiki, answerhub (as far as I can tell…).
→ Renamed the executable in serveral ways
→ (Not) Using “-pak” as argument

I’m using binary Nvidia drivers.

Am I missing some packages or other prerequisites?

Are there any logfiles, options or additional parameters that could help me narrow down the cause?

Nevermind. I found the cause. My project name conatined upper case characters. After changing the name to something simple, short and lowercase, the game runs fine on linux without issues.

We recently switched from lowercasing everything to preserving case on Linux, so if you supplied lowercased path to .uproject file it might not have worked in 4.2. I would say it needs investigation and possibly a fix on our side.