Most efficient way to texture a landscape at high res?

Hello,

I’m making a prototype level for a game I wish to create.

I made the textures and heightmap using World Machine, then rendered them in C4D to see what they’d look like (4k resolution below).

https://i.imgur.com/oHhOnIx.jpg

Quite happy with the result, I went ahead and re-rendered everything at an 8k resolution to use in Unreal.

https://i.imgur.com/9l6IO58.png

The result in unreal, even at 8k - leaves very blurry textures on the landscape and not really suitable for play. My original intentions were using this as a base texture, then applying additional textures/materials on top of it to detail the landscape further.

Do I just need to render the textures at an even higher resolution? If so, or there’s a better way to solving this problem please let me know. Any help is appreciated.

The use of macro textures would be the way to go. This will give you more freedom regarding the level of detail, aswell as more control over the final output.

Take a look at the grass/moss material that comes with the starter content for some inspiration.

I don’t think you understood the problem, my issue was related to the blurry appearance of the texture I created for the landscape despite being 8k.

Thanks anyways as I’ve figured out what it was :slight_smile:

I think you may want to avoid using World machine generated albedo texture for your terrain. That would only look good from considerable height (kinda like you see it in world machine). For an FPS perspective you need high res tiling textures and then use all sorts of blend maps to break up the tiling pattern these may cause.

i have same issue can you explain how you fixed it ?