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Wheeled vehicle turret control

I've got vehicle model imported from Blender. It is single skeletal mesh which has main bone, wheel bones, turret and launcher bones. I want turret and launcher follow my camera rotation. I've managed to get some results with following animation blueprint, but the way it looks it appears to be the wrong approach. So the question is what is the correct way to do this with blueprints? alt text

Product Version: UE 4.14
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guntruckanim.png (238.3 kB)
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asked Feb 22 '17 at 08:50 PM in Blueprint Scripting

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SoftwareGoose
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Hi if you don't want to separate skeletal mesh ,try thisalt text

vehicleanimbp.jpg (175.0 kB)
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answered Mar 11 '17 at 10:12 PM

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Miro-zg
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avatar image SoftwareGoose Mar 12 '17 at 09:52 AM

Thank you, will try this soon

avatar image SoftwareGoose Mar 13 '17 at 02:43 PM

I don`t know may be it` something with my vehicle design, but the turret part is not inheriting main body movements. So the best result I get with separated vehicle mesh

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Ok, splitting skeltal mesh into separate parts and assigning local rotation to static meshes attached to parent skeletal seems to be the only way to achieve my goal

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answered Feb 24 '17 at 07:57 AM

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SoftwareGoose
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avatar image Miro-zg Mar 13 '17 at 03:19 PM

For me working perfect, so I thought it will be helpful to you, I am sorry it's not.

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