Wheeled vehicle turret control

I’ve got vehicle model imported from Blender. It is single skeletal mesh which has main bone, wheel bones, turret and launcher bones. I want turret and launcher follow my camera rotation. I’ve managed to get some results with following animation blueprint, but the way it looks it appears to be the wrong approach. So the question is what is the correct way to do this with blueprints?

Ok, splitting skeltal mesh into separate parts and assigning local rotation to static meshes attached to parent skeletal seems to be the only way to achieve my goal

Hi if you don’t want to separate skeletal mesh ,try this

Thank you, will try this soon

I dont know may be it something with my vehicle design, but the turret part is not inheriting main body movements. So the best result I get with separated vehicle mesh

For me working perfect, so I thought it will be helpful to you, I am sorry it’s not.