Sequencer Not Rendering Selected Camera
I am having an issue with rendering out camera shots with the new sequencer. If I try rendering directly from a Sequence I render out pngs of what appears to be a default camera in the scene. Their is no player actor or player camera in my scene just CineCameraActors. If I reference any of my Sequences to a SequenceMaster file with a Shots Track I can see that the preview thumbnail appears to be that same default camera. Again if I render out this SequenceMaster with a Shots Track I get pngs of the default camera. Hopefully some of the attached images shed light on the issue.
Things I have tried but not fixed the issue
-Set the SequenceMaster object in outliner to Autoplay.
-Drag and drop Sequences or Cameras to my Shots Track as opposed to using the "Add" button (From another users Q&A)
-Updated project to 4.15
asked Feb 22 '17 at 08:26 PM in Using UE4
I seem to have found a solution. If you place a camera cuts track on each separate sequence they will be properly referenced by the Master. In both the individual Sequence and the Master you are able to Render out pngs or video.
It would be great to know if this is the S.O.P. or a lucky fix of a bug.
Thanks so much!!!
I was short before getting mad!
answered Apr 25 '17 at 11:59 AM
Drag the right side of the "Camera Cuts" (container of cuscene images with yellow background) till the end of your sequence. While dragging, the container will get bigger and will get populated with more cutscene images. https://prnt.sc/kaf55u
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