Client side level streaming not calling the BeginPlay of actors in streaming level the first time a client steps into streaming volume

Hey guys! I have an issue with the Use Client Side Level Streaming Volumes. I have my streaming level set to always loaded so that the server keeps it loaded. The client can now load the levels based on if the camera is in the streaming volume or not. Here is the issue, the first time the client enters the streaming volume, the actors that are part of the streaming level are streamed in, however, the BeginPlay event is not called on these actors. If the client then exits the streaming volume and comes back in again, the actors come in and the BeginPlay event is called and they work like usual. Does anyone know about this issue and if it is considered to be fixed by Epic? Thanks!