Attack animation will not play

Hello everyone, let’s just skip the pleasantries and get down to business.

I’m using the FPS blueprint.

I’ve added my own skeletal mesh and animations.

I get motion animations to play, no worries.

But now I’m getting into weapon animations.

I used the FPS gun as a base, added my own attack anim to my skeleton. Made a montage for it.

In mycharacter blueprint.
I switched out Mesh1p for Mesh because that is what i’m using. Don’t know if this is significant.
I kept the get anim instance and only changed the montage to play from the fpp to my own animation.

The system compiles no problems there.

When i press attack the ***** spawn as usual but my animation does not play.

I dont know why, does it not override the anims currently playing?

Do I need to blend in the Anim, the FPP_gun doesnt have any blend set up i can see.