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Timer By Event or Function Name Not Working In Widget Blueprints (4.15)

I can't get timer by event or timer by function name to work at all in Blueprints in 4.15 so I'm assuming this is a bug. alt text

The really weird thing is it always returns True for both Is Valid or Is Timer Active and sometimes execution after the Timer Function won't fire

Also if some one from Epic reads this can you please make the P key a hot key for Print String

Product Version: UE 4.15
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asked Feb 23 '17 at 09:50 AM in Bug Reports

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Jacobm343hp
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avatar image Thomas G ♦♦ STAFF Feb 23 '17 at 04:49 PM

Hello Jacobm343hp,

I am having trouble reproducing this issue on our end. I have a couple of questions that will help me narrow down your issue!

  1. Can your reproduce your issue in a new project?

  2. If so could you provide a detailed list of steps so I can reproduce your issue on our end?

Thanks!

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2 answers: sort voted first

I figured out what was causing the problem I was setting game paused before opening the widget and I guess when game is paused timer events stop firing but Event Tick still works so I guess its not a bug?

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answered Feb 23 '17 at 07:05 PM

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Jacobm343hp
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I found timer looping doesn't work on level blueprints, but the same code (cut-n-pasted) loops just fine on pawn blueprints. I hope that helps.

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answered Oct 23 '17 at 04:59 PM

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DarionRapoza
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