Timer By Event or Function Name Not Working In Widget Blueprints (4.15)
I can't get timer by event or timer by function name to work at all in Blueprints in 4.15 so I'm assuming this is a bug.
The really weird thing is it always returns True for both Is Valid or Is Timer Active and sometimes execution after the Timer Function won't fire
Also if some one from Epic reads this can you please make the P key a hot key for Print String
asked Feb 23 '17 at 09:50 AM in Bug Reports
I figured out what was causing the problem I was setting game paused before opening the widget and I guess when game is paused timer events stop firing but Event Tick still works so I guess its not a bug?
answered Feb 23 '17 at 07:05 PM
I found timer looping doesn't work on level blueprints, but the same code (cut-n-pasted) loops just fine on pawn blueprints. I hope that helps.
answered Oct 23 '17 at 04:59 PM
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