Following path

Hello everyone,
I am trying to make a character find a path to an object and follow it in a pretty complex environment (randomly generated maze). Find Path to Actor Synchronously shows that the path exists, but how can I make a character follow it?
Thanks in advance.

Also I am very new to the engine, so really, any help appreciated

“AIMoveTo” should work, just remember to add a NavMeshBoundsVolume to the maze, and make sure that your maze walls got “can ever affect navigation” set to true.

Thank you very much for help. I tried doing what you suggested and checked the mentioned property, but the character would just stupidly bump into walls. Is AIMoveTo using some super primitive pathfinding algorithm?

https://www.screencast.com/t/v5R9MEuG54gy
here with red arrows I pointed the direction the character follows when i use AIMoveTo function, and with blue the direction when i use Simple Move to Actor. But both just bump into walls and stop.

i’m currenctly packaging a project, what may take some hours, when i get a free time i will take a better look at this problem, it’s an interesting problem, i never had problem with AIMoveTo, it works fine for me, but i’ve never tried to make a randonly generated maze. hope someone else help you in the meantime.

Found an OK ish solution, character moves. Had to set Project Settings > Navigation > Runtime Generation to Dynamic, as the new map is generated on every run, so navmesh has to be rebuilt.