AI Walking animation not working on "owning" client
In my Project i´m switching from my 3rd Person View into an RTS View. For that I switch the Camera and Possess the other Pawn (RTSCam) to my PlayerControllerMain. The ThirdPersonCharacter is Possessing to an Ai_Controller after he gets unpossessed from the PlayerController. When I´m in RTS View i can rightclick anywhere on the map and the "owning" Character (whos Possessed by AI_Controller) is moving to that Location (thats fine), but only the second Client (third Player) and above cant see the walking animation of their Character but they can see the other ones walking around with animation. For the first client and the Server it all works fine. In 3rd Person view animations are working completely fine for everyone.
In GamemodeMain the Charcacter,RTSCam and the P_AiController are spawning after LevelStart and the References are going to the owning PlayerController
Setting the References and possessing the Character at LevelStart
Switching by Pressing C the controlled Pawn and setting the View Target
Moving the "Owning" Character to HitLocation. In the P_AiController is a simple MoveToLoaction function.
The Details of the ThirdPersonCharacter. In the Details of its Capsule Component i´ve checked the Box with Components Replicates, before that the "Owning Client (second and above) even couldn´t see the his Character moving to the Location.
asked Feb 23 '17 at 11:09 AM in Bug Reports
Sorry for the delay on this one.
I'm unable to open the project due to the dependency on Advanced Sessions, and oddly enough I'm unable to disable the plugin either in the normal fashion.
However, what I'd recommend, since I've been able to reproduce the issue in vanilla Unreal, is to remove the plugin completely and test it to see if the same issue occurs. If it is determined that the plugin is the cause of the issue, you'll need to get in touch with the plugin's creator in order to get support.
Let me know if you have further questions.
Have a great day
answered Mar 07 '17 at 06:31 PM
Sean L ♦♦ STAFF
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