Blueprint; Look at target issue

I have an issue and I believe it is something to do with the blueprint as I’ve tried changing the imported file and and directions it’s facing with a parent as well. I have tried adding a float + float to the Y Pitch and to other points that allow a connection so any suggestion would be helpful!

Now the issue is that the turret will rotate to face the player but only on the right hand side, if i go to the left of it, it registers but it registers to the right side as well instead of where the player is located on the left.

Try using ‘Actor Location’ for the turret instead and using the Z(yaw) and connect ‘Make Rotator’ to ‘Set Actor Location’.

Can’t use Actor Location as the turret is a Scene Component and the yaw makes it flip and not rotate in a circle unfortunately.

All is ok now!

Turns out it was an issue with the way my game was played as I decided to make a blank project and it seemed to work so I tried doing the same setup as it was in a blank setup and it solved my issue