Nativizer fails on interface that reference a struct with itself

(Windows 10, 64 bit, UE4.15) Steps to reproduce

  • Create empty blueprint project
  • Create Blueprint Interface
  • Create Structure
  • Set a variable in structure to be the interface
  • Create a function in interface where a input variable is the structure
  • Navigate to Edit->ProjectSettings->Project->Packaging
  • Set Blueprint Nativization Method to Inclusive
  • In main viewport, navigate to File->Package Project->Windows->64-bit

Attached is a sample project with the bug Attachment

Hey ,

I’ve reproduced the issue and have entered a bug report, which you can track using the link below:

Thank you for your report.

Have a great day