BSP Conversion vs Imported Static Mesh
While mocking up a scene, I've created a few structures with BSP that I would like to use throughout my project. The objects are not too complex (a couple hundred triangles max) and I have converted them to static mesh. UVs are looking good, and I'm happy with the results.
Are there issues/anything to consider when using converted BSP instead of a static mesh I would import from Maya or another modeling program? Are they the same as far as the engine is concerned? I'm comfortable recreating the objects in Maya, but don't see the point if there are no performance concerns with the converted BSP.
BSP vs Static Mesh is a popular topic, but I couldn't find the answer to my specific question. Apologies if this is a duplicate!
asked Feb 23 '17 at 10:29 PM in Using UE4
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