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Imported LOD meshes don't display in 4.15

We recently switched to 4.15 (from 4.14) and have found that imported (or re-imported) LOD meshes don't display. Auto-generated LOD meshes display fine, but when we try to use our own LOD meshes they appear to be invisible. No errors are given when importing the LOD meshes.

They simply don't display when we get to the proper screen-space size. It should be noted that older assets which were setup a couple of weeks ago still correctly display LOD meshes (which were imported at that time).

Product Version: UE 4.15
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asked Feb 23 '17 at 11:41 PM in Bug Reports

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Hey Dklaren.Sdi,

I just tested this in a new blank project using a multi sub object with two unique LODs, and was able to see them just fine. I imported the mesh from scratch with 'Import LODs' checked, as well as importing them individually. Neither process produced the issue you are reporting.

If you can provide me with a test case/project and steps in which to reproduce the issue on my end, I can assist you further.

Thank you,

Andrew Hurley

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answered Feb 24 '17 at 05:39 PM

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