level sequence does not call BeginPlay on spawnable

Not sure if this is a bug.

I have BP actor with certain logic as part of its BeginPlay event. It’s a timeline object that scales the actor up. It is used to give the actor a ‘growing’ effect when it gets spawned, since spawning the actor results in its BeginPlay getting called.

If I create a level sequence and spawn an instance of this actor however (by making it a spawnable in the sequence), the actor instance just appears in the level but its BeginPlay does not get called. This means the actor does not play the growing effect.

Any thoughts?