Standard C++ in Unreal
Is there a way to use the standard c++ library in Unreal? Like making a wrapper class or making the code a plugin to call from the engine?
asked Feb 24 '17 at 02:25 AM in C++ Programming
You can use the standard libraries, but you should be aware of a few of things:
You should be fine as long as all of your standard library usage is encapsulated within your modules, however, we do not support it if you have problems.
Also, you may have trouble mixing debug vs. release libraries. See TargetRules.bDebugBuildsActuallyUseDebugCRT, which defaults to false.
answered Feb 24 '17 at 12:03 PM
Steve Robb STAFF
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