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how can I fix vehicle balance

I made a wheelchair for a game. When I turn, it will go on two wheels and if I keep turning. It will fall over. I don't know what to try. Can someone help

Product Version: UE 4.15
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asked Feb 24 '17 at 03:03 AM in Using UE4

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ngomes007
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Adjust the center of mass on the Z, change it to a slightly negative value and that should help keep it level, as an aside if you create an event to fire if the vehicle completely flips over you can also set it to an extreme negative value temporarily and the vehicle will self correct/flip back over on its own.

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answered Feb 24 '17 at 03:25 AM

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Black Phoenyx
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avatar image ngomes007 Feb 27 '17 at 01:22 AM

Black Phonyx. Do you know what would make a vehicle come off the ground when I try to play alt text

screenshot_1.png (1.3 MB)
avatar image Black Phoenyx Feb 27 '17 at 01:40 AM

Turn on show collision in the PIE to see what may be colliding, press ` and type "show collision" without the quotes and see if it is colliding with something

avatar image ngomes007 Feb 27 '17 at 06:11 PM

I didn't see anything wrong alt text

screenshot_2.png (634.7 kB)
avatar image Black Phoenyx Feb 28 '17 at 12:50 AM

Do you have a video of the behavior? Maybe seeing it I will be able to better understand the issues it is having

avatar image ngomes007 Feb 28 '17 at 05:03 PM
avatar image Black Phoenyx Feb 28 '17 at 05:10 PM

You need to edit the bodies in PhAT looks like one of them is pulling the mesh up or colliding with the ground....it is coming into contact with something that is causing that.

These links may be helpful: https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/ https://wiki.unrealengine.com/Introduction_to_PhAT_-_8_-_Animation_Blending_and_Spring_Constraints https://wiki.unrealengine.com/Introduction_to_PhAT_Playlist https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/HowTo/CreateNewPhATPhysicsBodies/

avatar image ngomes007 Feb 28 '17 at 10:36 PM

I followed the steps but still float I took pictures of everything alt textalt text

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phy.png (234.4 kB)
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