How can I fix vehicle balance

I made a wheelchair for a game. When I turn, it will go on two wheels and if I keep turning. It will fall over. I don’t know what to try.
Can someone help

Adjust the center of mass on the Z, change it to a slightly negative value and that should help keep it level, as an aside if you create an event to fire if the vehicle completely flips over you can also set it to an extreme negative value temporarily and the vehicle will self correct/flip back over on its own.

Turn on show collision in the PIE to see what may be colliding, press ` and type “show collision” without the quotes and see if it is colliding with something

Black Phonyx. Do you know what would make a vehicle come off the ground when I try to play

I didn’t see anything wrong

Do you have a video of the behavior? Maybe seeing it I will be able to better understand the issues it is having

just did one Chair error floating in the unreal engine - YouTube

You need to edit the bodies in PhAT looks like one of them is pulling the mesh up or colliding with the ground…it is coming into contact with something that is causing that.

These links may be helpful:

A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums8-_Animation_Blending_and_Spring_Constraints
A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
Creating a New Physics Body in PhAT | Unreal Engine Documentation

I followed the steps but still float
I took pictures of everything