How do i view a specific lightmap for a mesh?

Hi,

how do i view an individual meshes light map? I know theres a lightmap rollout of all the maps in project but they aint much use, for one theres no way of telling what maps are assigned to what.

thx

This is not possible. The lightmaps from a built level are packed into a texture atlas. These are not separate lightmaps that can be edited or used afterward. The only thing you have access to is your Lightmap UV that is created for the Static Mesh and is viewable using the UV view option.

thx for answer, crazy…at least there should be some way of knowing what mesh is assigned to what atlas

There’s this Lightmap Viewer tool on the marketplace that may be able to help you: Light Map Viewer / Debugger in Code Plugins - UE Marketplace

This is certainly possible now (in some sense at least).

Check out the lower half of this article:

Essentially go: Build → Lighting Info → Lighting StaticMesh Info

In that dialogue you can see all the details of which Mesh is associated with which Lightmap (and lightmap size, which is probably what most people need)