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Error Compliling first time C++ Blueprints

Hello there, I am getting and error whenever I try and create a new c++ blueprint: Successfully added class 'MyClass2', however you must recompile the 'MyProject2' module before it will appear in the Content Browser. Failed to automatically compile the 'MyProject2' module.

Would you like to open the Output Log to see more details?

Now I looked on here already and saw that reinstalling Visual Studio might help, I went and reinstalled both VS2015 and unreal engine and I am still getting the problem. For reference this is a totally blank project I used with the starter content. I have attached the output log, but I see: link text

LogVSAccessor:Warning: Cannot add source file 'MyProject2/Source/MyProject2/MyClass2.h' as it doesn't belong to a known module

LogVSAccessor:Warning: Cannot add source file /MyProject2/Source/MyProject2/MyClass2.cpp' as it doesn't belong to a known module

LogVSAccessor:Warning: Couldn't access Visual Studio

As the problematic points. I worked with a project back in 4.12 which used c++ fine for reference. Thank you.

Product Version: UE 4.15
Tags:
error.txt (85.1 kB)
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asked Feb 24 '17 at 04:53 AM in C++ Programming

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JuxWasTaken
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avatar image JuxWasTaken Feb 24 '17 at 05:18 AM

Upon creating a blank project in my desktop, it seem to work now. My only guess is that since the destination of my project included a path with characters that the output logged showed as ????? and such, I can only guess that is that problem. At least my problem is fixed.

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