Project Crashing on Startup (4.15.0)

My project crashed when I tried to compile some C++ code. I hit send and restart and it crashed trying to load it up again. I then undid the changes I had made to the C++ file and saved them, so it is now the same code as when the project was running perfectly fine, but it still is crashing on startup. I’m not sure what to do now. I would very much like to get my project to open. I attached the log file.

The summary information just says “You do not have any debugging symbols required to display the callstack for this crash.”

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Did you recompile your changes? Try renaming the Saved folder in explorer to Saved.OLD and do the same for Intermediate folder and reopen the project, when you do that does it produce a different error on startup?

If you want more information about the crash you can install debugging symbols. This can be done in the Epic Games Launcher, click the arrow next to the launch button in your desired UE4 version and then click options. Then check debugging symbols.

That fixed it. I have no idea why I didn’t think to do that…

Thanks!

That sounds very useful for the future. Thank you!

Thanks for the installing debugging symbols indication. I found it useful already.