How to get changes from PhysX into UE4?
I am looking for a workflow on how to bring custom changes in the PhysiX source into our game.
We need to get some small changes in the PhysX source code done in order to solve a major bug in our project. Via Nvidia we got access to the source code of PhysX and we already have some custom C++ classes (GameModes) within our project (however, we do whatever we can with blueprints). So far I found this Tutorial from Rama, but I could not figure out what exactly to do so far. Do we have to create a project in Visual Studio with the PhysX source code, do our changes, compile it all and then just exchange the PhysX.sln in the UE4 folder? Or is there more to it?
Background: We are developing a multiplayer racing game. While we can get the handling of our cars done within the engine, there is one showstopper bug. When a car is stationary and another car rams it, the stationary car behaves like a stone monument. The reason for this seems to be known since 2014. But still, the issue is not resolved yet officially and, therefore, we need to do it ourselfs...
Any help (hint, link to tutorial, confirmation of my question (even a vote on the issue^^)...) would be appreciated.
Have a nice day,
asked Feb 24 '17 at 09:57 AM in C++ Programming
We finally managed to compile the PhysX source code!
To build the changed Physx code on a Mac change the batch files to be executed as shell scripts and change TargetPlatforms to Mac or what platform you want to build for.
Remove the option -SkipBuild for the build script to actually build and not only create the Xcode project files.
answered Mar 10 '17 at 12:13 PM
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