Set Max Walk Speed to "x" if current speed under "x"?

Hi,
Currently I have a button to set the max speed to 500, when i press it again the speed goes back down to normal 200. But I wanna implement, that at the moment the current movementspeed is under 200 (player standing still, etc.) the max walk speed gets set to 200 again.

I Made this from this Tutorial:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/Setup_2/index.html

Im new to this area, but wanted to implement my animation on my own.(Im an Animator)

Thanks a lot

Cheers

OnEventTick → If velocity length <_= 200 → Set Max Walk Speed (200)

Pretty straight forward ^.^

Thanks a lot! :slight_smile: