How can I precisely scale collision capsules?
When I try placing collision volumes for a static mesh asset, it's impossible to get them exactly right because I can't scale them smoothly, nor can I enter values manually. Even with snapping turned off and only the slightest mouse movement, the scale is jumping all over the place:
Is there anything am doing wrong or any settings I can change to make this process easier?
Thanks in advance.
asked Feb 24 '17 at 12:46 PM in Using UE4
Are you sure you're turning the correct snap? Each transform has its own transform snap option to toggle. The Scale is the one on the right.
I've had problemas with the scale of capsules once when I had to deal with a small capsule, the scale control was just off for some reason, but that's why I prefer to go into the Details tab and tinker with the Capsule settings.
These settings have sliders so you can change them smoothly. Hope that helps!
Checking "Use Percentage Based Scaling" in Editor Preferences fixes the coarse snapping that happens in the static mesh collision editor even when scale snapping is disabled.
Thanks to Wallenstein at https://answers.unrealengine.com/questions/830473/mouse-sensitivity-when-scaling-collision-boxes.html for pointing this out :)
answered Aug 12 '19 at 08:42 PM
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