I am trying to get a similar effect to the ones shown in the example materials listed at:
and:
Utility Material Expressions in Unreal Engine | Unreal Engine 5.1 Documentation.
However, even though I reproduced the materials exactly, I am not getting anywhere near the desired result. Instead, all I get is a solid red object. I get the same result for both materials. (Here are screen shots of the materials and result)
Result is the same for both:
I have turned on “Generate Mesh Distance Fields” in the rendering settings… Is there something else that I am missing?
Thanks in advance,