Main menu map music won't play after map is reloaded
Hi all, I can't seem to figure out how to get my main menu music to play after the main game is launched. In other words, the game fires up to the main menu, music plays fine(hooked to EventBeginPlay), you hit the play button, play for a bit, die, and the main menu map is reloaded. However, the music no longer plays on the main menu screen. It will only play the very first time. I suspect because it's on the event begin play node, and will only fire the once, but if thats the case, why do all the rest of the widget work fine(buttons, images, etc.). I've tried hooking the music to Event LevelReset, but that wouldn't play the sound file at all. :( Any suggestions? Thanks!
asked Feb 24 '17 at 06:27 PM in Blueprint Scripting
Okay I don't if this might be the issue,When you pause your game and you open your pause menu I assume your game pause's? And does your game pause on death when you are loaded into the main menu again?if this is the case you need to unpause your game when the main menu is loaded
answered Feb 25 '17 at 04:54 PM
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