Hello Guys!
Right into it, I have a gun mesh that has multiple animated sub parts (like gears, trigger, barrel recoil) I have them in a single editable poly (made in 3d max) along with the gun body.
Now when I imported in Unreal it create several pieces for each of the different animation components.
Is there a way to merge all into one skeleton with one animation ?
Or the only way would be manually setting up everything into a blueprint and then attach it to my hand? (this is for VR, so doing this gives a weird follow my hand with delay effect, not cool).
Thank you <3