gpu skin caching is not allowed with outputting velocity on base pass

4.14.3 project updates to 4.15 edit version, open the role’s Character_Blueprint UE4 after crash.
DAZ produced the same bones mesh model before the same problem.
help me,.

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Hi onlyhan,

I’m having a hard time understanding what you did to cause the issue. If possible could you test to see if you get this result in a blank project with only the necessary assets.

If so, could you provide a detailed list of steps that reproduces the issue. Also, I would recommend trying to reword or re-translate your initial description. I don’t think the intended message was able to get across.

We have not heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

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