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Packaging Error Windows

I try to make a multiplayer game with the Blueprint Multiplayer Tutorials from Unreal Engine: https://www.youtube.com/watch?v=abmzWUWxy1U∈dex=1&list=PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ When i package it fails, here is the log:

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(1811784746) SRandInit(1811784746).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.067872
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogOnline:Display: STEAM: Loading Steam SDK 1.32
 LogOnline:Warning: STEAM: Steam API disabled!
 LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogInit: Build: ++UE4+Release-4.15-CL-3299760
 LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
 LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
 LogInit: Net CL: 3299760
 LogDevObjectVersion: Number of dev versions registered: 14
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogInit: Compiled (64-bit): Feb 14 2017 02:04:14
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.15
 LogInit: Command line:  
 LogInit: Base directory: D:/UnrealVersions/UE_4.15/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: USER-PC
 LogInit: User: User
 LogInit: CPU Page size=65536, Cores=4
 LogInit: High frequency timer resolution =3.513589 MHz
 LogMemory: Memory total: Physical=15.9GB (16GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 263.70 MB used, 263.70 MB peak
 LogMemory: Process Virtual Memory: 262.96 MB used, 262.96 MB peak
 LogMemory: Physical Memory: 4257.29 MB used,  12062.63 MB free, 16319.93 MB total
 LogMemory: Virtual Memory: 647.83 MB used,  12062.63 MB free, 134217728.00 MB total
 LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
 LogD3D11RHI:       4058/0/8159 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/8159 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
 LogD3D11RHI:   Driver Version: 376.53 (internal:21.21.13.7653, unified:376.53)
 LogD3D11RHI:      Driver Date: 12-29-2016
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../Unreal Projects/EpicMultiplayer/Intermediate/Shaders/WorkingDirectory/11220/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/FBEE183E4C8BF2DE945FCCAB7946D208/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.04s 50MB C:/Users/User/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Unreal Projects/EpicMultiplayer/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../Unreal Projects/EpicMultiplayer/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshUtilities: No automatic skeletal mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: epicmultiplayer, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 702470710
 LogAssetRegistry: FAssetRegistry took 0.0212 seconds to start up
 LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.013342 seconds
 LogUObjectArray: 32482 objects as part of root set at end of initial load.
 LogUObjectAllocator: 7287224 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
 LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
 LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
 LogEngine: Initializing Engine...
 LogHMD: Failed to initialize OpenVR with code 110
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/User/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogEngineSessionManager: EngineSessionManager initialized
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EpicMultiplayer/Content/' took 0.02s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world MainMenu
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.984ms to complete.
 LogFileHelpers: Loading map 'MainMenu' took 0.375
 LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
 LogCollectionManager: Loaded 0 collections in 0.000884 seconds
 LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EpicMultiplayer/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EpicMultiplayer/Content/Developers/User/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EpicMultiplayer/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0078 seconds. Added 2246 classes and 453 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 11.76 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.14 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 1000 MB
 LogSlate: Took 0.000267 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogSlate: Took 0.000358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 LogSlate: Took 0.000243 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 LogRenderer: Reallocating scene render targets to support 804x552 NumSamples 1 (Frame:2).
 LogAssetRegistry: Asset discovery search completed in 6.6036 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000003 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000015 seconds (updated 0 objects)
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
 LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
 LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
 LogTemp:Display: MATCHED-Provision:,File:,Cert:
 LogSlate: Took 0.000247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory=D:/EpicMULTI -pack
 age -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
 neratemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8422948s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
 HotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,6490725s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
 :\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-19.51.03.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogSlate: Took 0.000210 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
 LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
 LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
 LogTemp:Display: MATCHED-Provision:,File:,Cert:
 LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
 LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
 LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
 LogDesktopPlatform:Warning: Error reading results of folder dialog.
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=57.70ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenuF0DCB6154F06C3638D0FEC82D2CAFADD.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.38ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData4D3125914D048EC0B288B7AF09B3C75C.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory=D:/EpicMULTI -pack
 age -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
 neratemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8738435s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
 HotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,6681117s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
 :\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-19.54.14.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=53.33ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu085650A94B28A62BD55DCF8E94DD75F1.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=147.97ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltDataBC3140A549BEA83B438800B6D0A6EF03.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 AssetTools: New page: Content migration completed successfully!
 AssetTools: Info /Game/Blueprints/AllLevels/GameInfoInstance
 AssetTools: Info /Game/UI/MainMenu/OptionsMenu
 AssetTools: Info /Game/Blueprints/AllLevels/PlayerSaveGame
 AssetTools: Info /Game/Blueprints/AllLevels/PlayerInfo
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Forge/CharM_Forge_MetalMask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Forge/CharM_Forge_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_N
 AssetTools: Info /Game/Mannequin/Character/Textures/UE4_LOGO_CARD
 AssetTools: Info /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA
 AssetTools: Info /Game/StarterContent/Textures/T_Brick_Clay_Old_D
 AssetTools: Info /Game/StarterContent/Textures/T_Burst_M
 AssetTools: Info /Game/StarterContent/Textures/T_Ceramic_Tile_M
 AssetTools: Info /Game/StarterContent/Textures/T_TableRound_M
 AssetTools: Info /Game/StarterContent/Textures/T_Wood_Oak_D
 AssetTools: Info /Game/UI/AllLevels/LoadingScreen
 AssetTools: Info /Game/UI/MainMenu/HostMenu
 AssetTools: Info /Game/UI/MainMenu/MainMenu
 AssetTools: Info /Game/UI/MainMenu/ServerMenu
 AssetTools: Info /Game/Blueprints/GamePlay/GamePlayGM
 AssetTools: Info /Game/Blueprints/Characters/0_Base
 AssetTools: Info /Game/InfinityBladeWarriors/Animations/0_baseAnimBP
 AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPerson_Jump
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_Mannequin_Skeleton
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Forge
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Forge/M_Char_Forge
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Forge/CharM_Forge_D
 AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonJump_Loop
 AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonJump_Start
 AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPerson_IdleRun_2D
 AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonIdle
 AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonRun
 AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonWalk
 AssetTools: Info /Game/Mannequin/Animations/ThirdPerson_AnimBP
 AssetTools: Info /Game/Mannequin/Animations/ThirdPerson_Jump
 AssetTools: Info /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton
 AssetTools: Info /Game/Mannequin/Character/Mesh/SK_Mannequin
 AssetTools: Info /Game/Mannequin/Character/Materials/M_UE4Man_Body
 AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4
 AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D
 AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N
 AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige
 AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO
 AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4
 AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01
 AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N
 AssetTools: Info /Game/Mannequin/Character/Textures/UE4_Mannequin__normals
 AssetTools: Info /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo
 AssetTools: Info /Game/Mannequin/Character/Textures/UE4Man_Logo_N
 AssetTools: Info /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset
 AssetTools: Info /Game/Mannequin/Animations/ThirdPersonJump_Loop
 AssetTools: Info /Game/Mannequin/Animations/ThirdPersonJump_Start
 AssetTools: Info /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
 AssetTools: Info /Game/Mannequin/Animations/ThirdPersonIdle
 AssetTools: Info /Game/Mannequin/Animations/ThirdPersonRun
 AssetTools: Info /Game/Mannequin/Animations/ThirdPersonWalk
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/sk_CharM_Base
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/M_CharM_Base
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_M
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_N
 AssetTools: Info /Game/Blueprints/GamePlay/GamePlayPC
 AssetTools: Info /Game/Maps/MainMenu_BuiltData
 AssetTools: Info /Game/Maps/MainMenu
 AssetTools: Info /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
 AssetTools: Info /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode
 AssetTools: Info /Game/Blueprints/Characters/Babarous
 AssetTools: Info /Game/Blueprints/Characters/Forge
 AssetTools: Info /Game/Blueprints/Characters/Frosti
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_FrostGiant
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/M_Char_FrostGiant
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_Masks
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_MaterialMask
 AssetTools: Info /Game/Blueprints/Characters/natural
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Natural
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/M_Char_Natural
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_Natural_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_Natural_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_Natural_N
 AssetTools: Info /Game/Blueprints/Characters/pit
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Pit
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/M_Char_Pit
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_N
 AssetTools: Info /Game/Blueprints/Characters/robo
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Robo
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/M_Char_Robo
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_N
 AssetTools: Info /Game/Blueprints/Characters/tusk
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Tusk
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/M_Char_Tusk
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_E
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_N
 AssetTools: Info /Game/Blueprints/Characters/warrior
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Warrior
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior_B
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_Warrior_JewelMask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_Warrior_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_WarriorB_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_WarriorB_Mask
 AssetTools: Info /Game/Blueprints/Lobby/LobbyGM
 AssetTools: Info /Game/Blueprints/Lobby/LobbyPC
 AssetTools: Info /Game/UI/Lobby/LobbyMenu
 AssetTools: Info /Game/UI/AllLevels/ChatWindow
 AssetTools: Info /Game/UI/Lobby/CharacterSelect
 AssetTools: Info /Game/UI/Lobby/ConnectedPlayer
 AssetTools: Info /Game/UI/Lobby/GameSettings
 AssetTools: Info /Game/Geometry/Meshes/1M_Cube
 AssetTools: Info /Game/Geometry/Meshes/CubeMaterial
 AssetTools: Info /Game/Geometry/Meshes/1M_Cube_Chamfer
 AssetTools: Info /Game/Geometry/Meshes/TemplateFloor
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/M_Char_Barbrous
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_MetalMask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Bladed
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/M_CharM_Bladed
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/T_CharM_Bladed_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/T_CharM_Bladed_MetalMask1
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/T_CharM_Bladed_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Cardboard
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/M_Char_Cardboard
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_Skin_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Golden
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/M_Char_Golden
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/T_CharM_Golden_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/T_CharM_Golden_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/T_CharM_Golden_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ragged0
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/M_Char_Ragged
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_Elite_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_RaggedElite
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/M_Char_RaggedElite
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_Elite
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ram
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/M_Char_Ram
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_B_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_B_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Shell
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/M_Char_Shell
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_solid
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/M_Char_Solid
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_solid_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_solid_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_solid_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Standard
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/M_Char_Standard
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/M_Char_Barbarous_Elite
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_BarbarousElite_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/SK_CharM_Barbarous_Skeleton
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_D_MetalMask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/T_CharM_Bladed_Elite_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_N
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/M_Char_Pit2
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Trench_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/M_Char_Pit3
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit3_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Gorge_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_C_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_ShellB_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_C
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/M_CharM_Solid_Alternate
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_Solid_Alt
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_Solid_Alternate
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_Solid_Alt_Mask
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/M_Char_Standard_Elite
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_Elite_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/M_Char_Horn
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Horn_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/M_Char_Talon
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Talon_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_Warrior_D
 AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_Warrior_Emissive
 AssetTools: Info /Game/InfinityBladeWarriors/Maps/Overview
 AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/M_CycWall_01
 AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/T_MeterGrid_01_M
 AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/SM_1Meter_01
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 LogAIModule: Creating AISystem for world Lobby
 Cmd: MAP LOAD FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/Lobby.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 LoadErrors: New page: Loading map: Lobby.umap
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 50.938ms to complete.
 LogFileHelpers: Loading map 'Lobby' took 0.155
 LogAIModule: Creating AISystem for world MainMenu
 Cmd: MAP LOAD FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 LoadErrors: New page: Loading map: MainMenu.umap
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 51.66ms to complete.
 LogFileHelpers: Loading map 'MainMenu' took 0.140
 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 LogOnline:Warning: STEAM: Steam API disabled!
 LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
 PIE: New page: PIE session: MainMenu (Feb 24, 2017, 9:25:42 PM)
 LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.000867s)
 LogAIModule: Creating AISystem for world MainMenu
 LogPlayLevel: PIE: World Init took: (0.000457s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001505s)
 LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull DefaultInstance///Thread_105c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//OnlineAsyncTaskThreadNull DefaultInstance///Thread_2b58_0///####STATCAT_Advanced####
 LogLoad: Game class is 'GamePlayGM_C'
 LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.25.42
 LogWorld: Bringing up level for play took: 0.000830
 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders.
 PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenu -0.418
 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogRenderer: Reallocating scene render targets to support 1292x756 NumSamples 1 (Frame:12360).
 LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: epicmultiplayer, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2624942663
 LogInit: WinSock: I am User-PC (192.168.178.21:0)
 LogNet: Browse: /Game/Maps/Lobby?listen
 LogLoad: LoadMap: /Game/Maps/Lobby?listen
 Cmd: MEM
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 982.92 MB used, 1215.82 MB peak
 LogMemory: Process Virtual Memory: 1449.39 MB used, 1493.77 MB peak
 LogMemory: Physical Memory: 5988.14 MB used,  10331.78 MB free, 16319.93 MB total
 LogMemory: Virtual Memory: 2258.45 MB used,  10331.78 MB free, 134217728.00 MB total
 Allocator Stats for TBB: (not implemented)
 LogAIModule: Creating AISystem for world Lobby
 LogLoad: Game class is 'LobbyGM_C'
 LogInit: WinSock: Socket queue 131072 / 131072
 PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
 LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
 LogWorld: Bringing World /Game/Maps/UEDPIE_0_Lobby.Lobby up for play (max tick rate 0) at 2017.02.24-20.25.46
 LogWorld: Bringing up level for play took: 0.001327
 LogUObjectGlobals:Warning: Failed to find object 'Object None.None'
 LogLoad: Took 0.623665 seconds to LoadMap(/Game/Maps/Lobby)
 LogScriptCore:Warning: Script Msg: DestroySession - Invalid player state
 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 LogPlayLevel:Display: Shutting down PIE online subsystems
 LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogExit: GameNetDriver None shut down
 LogPlayLevel:Display: Destroying online subsystem :Context_1
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=58.70ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu373229E44E81E47C856799A6A0ED47E1.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.17ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData2FED298649101E00F5D428ACC96543A4.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=56.11ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu51879A71469D21A50579B39329F49C0C.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.10ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData8E2C951C4A5A482C7D8DBCBF25AE5383.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=55.34ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu8B88F6E640362A1C180F8082C708D1EE.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.20ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData67A943A44CF6901B9F7B8DA71BFA4AFD.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=55.12ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu9CC558154EFFB4D0FBFA8992E931C3D3.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.16ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData5772A21F4E1943B9D6B4CA993C16B700.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=55.80ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu7FCF7A3F45129CE117D723B1C5A8F0A4.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.46ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData1898D9BA40E8B1B7774782A6AE013CAC.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=54.64ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu1F6CF7564EF9417CDAA0F097A2551F02.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.06ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltDataBAF5EED847C845A71CDDDBA3F2332EAF.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 LogTemp: Repeting last play command: New Editor Window (PIE)
 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 PIE: New page: PIE session: MainMenu (Feb 24, 2017, 9:26:48 PM)
 LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.000831s)
 LogAIModule: Creating AISystem for world MainMenu
 LogPlayLevel: PIE: World Init took: (0.000450s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001455s)
 LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogLoad: Game class is 'GamePlayGM_C'
 LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.26.48
 LogWorld: Bringing up level for play took: 0.001013
 PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenu -0.188
 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 LogPlayLevel:Display: Shutting down PIE online subsystems
 LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogPlayLevel:Display: Destroying online subsystem :Context_2
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
 r Ordner" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
 neratemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8898793s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
 HotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,5549288s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
 :\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.28.47.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=57.21ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenuD923CA484C955FBA19DAD093EBE70C26.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=27.02ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData82A7D36242004E6B7521C6927EA25BA6.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
 r Ordner" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
 neratemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8317792s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
 HotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,530391s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
 :\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.36.55.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
 LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
 LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
 LogTemp:Display: MATCHED-Provision:,File:,Cert:
 LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
 r Ordner" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
 neratemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8325094s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
 HotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4237269s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
 :\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.37.40.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
 r Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -gener
 atemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8267711s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHot
 Reload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4662928s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\U
 nreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.40.08.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
 LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
 LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
 LogTemp:Display: MATCHED-Provision:,File:,Cert:
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
 r Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -gener
 atemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8773482s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHot
 Reload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4998441s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\U
 nreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.43.26.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 MapCheck: New page: Map Check
 Cmd: MAP REBUILD ALLVISIBLE
 LogEditorServer: Rebuildmap Clear paths rebuilt
 LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
 LogTemp:Display: Added material ShaderMap 0x000001984613A400 with Material 0x000001982E1D8A00 to ShaderMapsBeingCompiled
 LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy WorldGridMaterial, GameThreadShaderMap 0x000001984613A400
 LogTemp:Display: Finished compile of shader map 0x000001984613A400
 LogTemp:Display: Shader map FDebugViewModeMaterialProxy WorldGridMaterial complete, GameThreadShaderMap 0x000001984613A400, marking material FDebugViewModeMaterialProxy WorldGridMaterial as finished
 LogTemp:Display: Marking material as finished 0x000001982E1D8A00
 TextureStreamingBuild:Display: Compiling optional shaders took 0.397 seconds.
 LogLevel:Display: Export Material TexCoord Scales took 0.020 seconds.
 TextureStreamingBuild:Display: Build Texture Streaming took 0.030 seconds.
 LightingResults: New page: Lighting Build - Feb 24, 2017, 9:43:32 PM
 LogSwarmInterface: [OpenConnection] Registering TCP channel ...
 LogSwarmInterface: [OpenConnection] Connecting to agent ...
 LogSwarmInterface: [TryOpenConnection] Testing the Agent
 LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
 LogSwarmInterface: [TryOpenConnection] Local Process ID is 11220
 LogStaticLightingSystem:Warning: No importance volume found, so the scene bounding box was used.  You can optimize your scene's quality and lighting build times by adding importance volumes.
 LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
 LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
 LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
 LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
 LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
 Cmd: MAP CHECK DONTDISPLAYDIALOG
 MapCheck: New page: MainMenu - Feb 24, 2017, 9:43:36 PM
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 55.568ms to complete.
 LogEditorBuildUtils: Build time 0:04
 Job is a success!
 LogEditorBuildUtils:Warning: Cannot connect to source control; automated build aborted.
 BuildAndSubmitErrors: New page: Build and Submit
 BuildAndSubmitErrors:Error: Error Cannot connect to source control; automated build aborted.
 Lightmass on USER-PC: 23.5 sec total, 82 ms importing, 14 ms setup, 269 ms photons, 23.1 sec processing, 0 ms extra exporting [0/0 mappings]. Threads: 2:41 min total, 0 ms processing.
 LogStaticLightingSystem: Illumination: 5.21 sec (0 ms encoding lightmaps, 0 ms encoding shadowmaps)
 LogStaticLightingSystem: Lightmap texture memory:  0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
 LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
 DumpUnbuiltLightIteractions
 Lights with unbuilt interactions: 0
 Primitives with unbuilt interactions: 0
 Cmd: MAP CHECK NOTIFYRESULTS
 MapCheck: New page: MainMenu - Feb 24, 2017, 9:44:01 PM
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 55.312ms to complete.
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
 LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
 LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
 LogTemp:Display: MATCHED-Provision:,File:,Cert:
 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
 LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
 LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
 LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
 LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
 LogTemp:Display: MATCHED-Provision:,File:,Cert:
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=53.62ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu8A52F3694AA605892201ECA1F6AAE870.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=22.56ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData056F855945A74EC0EEA37DAA61FB8490.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
 r Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -gener
 atemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8432967s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHot
 Reload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4682964s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\U
 nreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.44.33.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../Unreal Projects/EpicMultiplayer/Plugins/. Error: Das System kann die angegebene Datei nicht finden. (0x00000002)
 LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=54.28ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu5F5DA0644263AD605389AE841AED0FD3.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.51ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData4972F0FA430148510C34899AC78EE53E.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 LogEditorViewport: Clicking on Actor (LMB): PlayerStartPIE (PlayerStartPIE2)
 LogNavigationPoint: PostEditMove Clear paths rebuilt
 Cmd: TRANSACTION UNDO
 LogEditorTransaction: Undo Move Actors
 LogSlate: Took 0.000262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=52.09ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu41D99FB246E8E4F2AAE3E787CAE009B3.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.45ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData91ACFDAB4E268223A331F29394AC28BD.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 LogNavigationPoint: PostEditMove Clear paths rebuilt
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
 LogSavePackage: Save=53.77ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu286FF1F547CFB237859EA19B72ED7D78.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
 LogSavePackage: Save=3.17ms
 LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData595FD18A451D7E9A6FD9CCBF337B50DF.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
 LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
 LogTemp: Repeting last play command: New Editor Window (PIE)
 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 PIE: New page: PIE session: MainMenu (Feb 24, 2017, 9:47:32 PM)
 LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.000843s)
 LogAIModule: Creating AISystem for world MainMenu
 LogPlayLevel: PIE: World Init took: (0.000570s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001623s)
 LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogLoad: Game class is 'GamePlayGM_C'
 LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.47.32
 LogWorld: Bringing up level for play took: 0.001109
 PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenu -0.394
 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogNet: Browse: /Game/Maps/Lobby?listen
 LogLoad: LoadMap: /Game/Maps/Lobby?listen
 Cmd: MEM
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 1197.39 MB used, 1391.34 MB peak
 LogMemory: Process Virtual Memory: 1691.21 MB used, 1944.24 MB peak
 LogMemory: Physical Memory: 5484.68 MB used,  10835.25 MB free, 16319.93 MB total
 LogMemory: Virtual Memory: 3044.08 MB used,  10835.25 MB free, 134217728.00 MB total
 Allocator Stats for TBB: (not implemented)
 LogAIModule: Creating AISystem for world Lobby
 LogLoad: Game class is 'LobbyGM_C'
 LogInit: WinSock: Socket queue 131072 / 131072
 PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
 LogNet: GameNetDriver IpNetDriver_1 IpNetDriver listening on port 7777
 LogWorld: Bringing World /Game/Maps/UEDPIE_0_Lobby.Lobby up for play (max tick rate 0) at 2017.02.24-20.47.35
 LogWorld: Bringing up level for play took: 0.001316
 LogUObjectGlobals:Warning: Failed to find object 'Object None.None'
 LogLoad: Took 0.100669 seconds to LoadMap(/Game/Maps/Lobby)
 LogNet: Browse: /Game/Maps/MainMenu
 LogLoad: LoadMap: /Game/Maps/MainMenu
 LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
 LogNet: DestroyNamedNetDriver IpNetDriver_1 [GameNetDriver]
 LogExit: GameNetDriver IpNetDriver_1 shut down
 LogScriptCore:Warning: Script Msg: DestroySession - Invalid player state
 Cmd: MEM
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 1198.15 MB used, 1391.34 MB peak
 LogMemory: Process Virtual Memory: 1699.09 MB used, 1944.24 MB peak
 LogMemory: Physical Memory: 5489.02 MB used,  10830.91 MB free, 16319.93 MB total
 LogMemory: Virtual Memory: 3082.21 MB used,  10830.91 MB free, 134217728.00 MB total
 Allocator Stats for TBB: (not implemented)
 LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.000878s)
 LogAIModule: Creating AISystem for world MainMenu
 LogPlayLevel: PIE: World Init took: (0.000495s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001527s)
 LogLoad: Game class is 'GamePlayGM_C'
 LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.48.09
 LogWorld: Bringing up level for play took: 0.000688
 LogLoad: Took 0.026737 seconds to LoadMap(/Game/Maps/UEDPIE_0_MainMenu)
 LogUObjectGlobals:Warning: Failed to find object 'Object None.None'
 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 LogPlayLevel:Display: Shutting down PIE online subsystems
 LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogPlayLevel:Display: Destroying online subsystem :Context_3
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 LogTemp: Repeting last play command: New Editor Window (PIE)
 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogPlayLevel: PlayLevel: No blueprints needed recompiling
 PIE: New page: PIE session: MainMenu (Feb 24, 2017, 9:48:26 PM)
 LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
 LogPlayLevel: PIE: StaticDuplicateObject took: (0.000885s)
 LogAIModule: Creating AISystem for world MainMenu
 LogPlayLevel: PIE: World Init took: (0.000441s)
 LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001471s)
 LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogLoad: Game class is 'GamePlayGM_C'
 LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.48.26
 LogWorld: Bringing up level for play took: 0.000724
 PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenu -0.713
 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogUObjectGlobals:Warning: Failed to find object 'Object None.None'
 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 LogPlayLevel:Display: Shutting down PIE online subsystems
 LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
 LogPlayLevel:Display: Destroying online subsystem :Context_4
 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
 LogEditorViewport: Clicking Background
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
 r Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -gener
 atemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8633267s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHot
 Reload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4848341s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\U
 nreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.48.36.txt' 
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
 onary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
Product Version: UE 4.15
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asked Feb 24 '17 at 07:59 PM in Packaging & Deployment

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DiaRex
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Hi DiaRex,

ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe causes the build to fail. Please see https://answers.unrealengine.com/questions/527489/updating-from-49-to-414-with-2015-community-i-get.html how to resolve this issue.

Cheers,

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answered Feb 24 '17 at 08:41 PM

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project.gheist
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