Packaging Error Windows

I try to make a multiplayer game with the Blueprint Multiplayer Tutorials from Unreal Engine: Blueprint Multiplayer: Project Overview | 01 | v4.11 Tutorial Series | Unreal Engine - YouTube
When i package it fails, here is the log:

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1811784746) SRandInit(1811784746).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.067872
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.15-CL-3299760
LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 14 2017 02:04:14
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:  
LogInit: Base directory: D:/UnrealVersions/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: USER-PC
LogInit: User: User
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.513589 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 263.70 MB used, 263.70 MB peak
LogMemory: Process Virtual Memory: 262.96 MB used, 262.96 MB peak
LogMemory: Physical Memory: 4257.29 MB used,  12062.63 MB free, 16319.93 MB total
LogMemory: Virtual Memory: 647.83 MB used,  12062.63 MB free, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
LogD3D11RHI:       4058/0/8159 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/8159 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
LogD3D11RHI:   Driver Version: 376.53 (internal:21.21.13.7653, unified:376.53)
LogD3D11RHI:      Driver Date: 12-29-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../Unreal Projects/EpicMultiplayer/Intermediate/Shaders/WorkingDirectory/11220/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/FBEE183E4C8BF2DE945FCCAB7946D208/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 50MB C:/Users/User/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Unreal Projects/EpicMultiplayer/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../Unreal Projects/EpicMultiplayer/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: epicmultiplayer, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 702470710
LogAssetRegistry: FAssetRegistry took 0.0212 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.013342 seconds
LogUObjectArray: 32482 objects as part of root set at end of initial load.
LogUObjectAllocator: 7287224 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/User/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EpicMultiplayer/Content/' took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world MainMenu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.984ms to complete.
LogFileHelpers: Loading map 'MainMenu' took 0.375
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.000884 seconds
LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EpicMultiplayer/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EpicMultiplayer/Content/Developers/User/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/EpicMultiplayer/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0078 seconds. Added 2246 classes and 453 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 11.76 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.14 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000267 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000243 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogSlate: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogRenderer: Reallocating scene render targets to support 804x552 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 6.6036 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000003 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000015 seconds (updated 0 objects)
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
LogTemp:Display: MATCHED-Provision:,File:,Cert:
LogSlate: Took 0.000247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory=D:/EpicMULTI -pack
age -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
neratemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8422948s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
HotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,6490725s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-19.51.03.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Took 0.000210 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
LogTemp:Display: MATCHED-Provision:,File:,Cert:
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
LogDesktopPlatform:Warning: Error reading results of folder dialog.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=57.70ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenuF0DCB6154F06C3638D0FEC82D2CAFADD.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.38ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData4D3125914D048EC0B288B7AF09B3C75C.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory=D:/EpicMULTI -pack
age -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
neratemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8738435s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
HotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,6681117s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-19.54.14.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=53.33ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu085650A94B28A62BD55DCF8E94DD75F1.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=147.97ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltDataBC3140A549BEA83B438800B6D0A6EF03.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
AssetTools: New page: Content migration completed successfully!
AssetTools: Info /Game/Blueprints/AllLevels/GameInfoInstance
AssetTools: Info /Game/UI/MainMenu/OptionsMenu
AssetTools: Info /Game/Blueprints/AllLevels/PlayerSaveGame
AssetTools: Info /Game/Blueprints/AllLevels/PlayerInfo
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Forge/CharM_Forge_MetalMask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Forge/CharM_Forge_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_N
AssetTools: Info /Game/Mannequin/Character/Textures/UE4_LOGO_CARD
AssetTools: Info /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA
AssetTools: Info /Game/StarterContent/Textures/T_Brick_Clay_Old_D
AssetTools: Info /Game/StarterContent/Textures/T_Burst_M
AssetTools: Info /Game/StarterContent/Textures/T_Ceramic_Tile_M
AssetTools: Info /Game/StarterContent/Textures/T_TableRound_M
AssetTools: Info /Game/StarterContent/Textures/T_Wood_Oak_D
AssetTools: Info /Game/UI/AllLevels/LoadingScreen
AssetTools: Info /Game/UI/MainMenu/HostMenu
AssetTools: Info /Game/UI/MainMenu/MainMenu
AssetTools: Info /Game/UI/MainMenu/ServerMenu
AssetTools: Info /Game/Blueprints/GamePlay/GamePlayGM
AssetTools: Info /Game/Blueprints/Characters/0_Base
AssetTools: Info /Game/InfinityBladeWarriors/Animations/0_baseAnimBP
AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPerson_Jump
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_Mannequin_Skeleton
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Forge
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Forge/M_Char_Forge
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Forge/CharM_Forge_D
AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonJump_Loop
AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonJump_Start
AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPerson_IdleRun_2D
AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonIdle
AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonRun
AssetTools: Info /Game/InfinityBladeWarriors/Animations/ThirdPersonWalk
AssetTools: Info /Game/Mannequin/Animations/ThirdPerson_AnimBP
AssetTools: Info /Game/Mannequin/Animations/ThirdPerson_Jump
AssetTools: Info /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton
AssetTools: Info /Game/Mannequin/Character/Mesh/SK_Mannequin
AssetTools: Info /Game/Mannequin/Character/Materials/M_UE4Man_Body
AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4
AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D
AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N
AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige
AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO
AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4
AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01
AssetTools: Info /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N
AssetTools: Info /Game/Mannequin/Character/Textures/UE4_Mannequin__normals
AssetTools: Info /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo
AssetTools: Info /Game/Mannequin/Character/Textures/UE4Man_Logo_N
AssetTools: Info /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset
AssetTools: Info /Game/Mannequin/Animations/ThirdPersonJump_Loop
AssetTools: Info /Game/Mannequin/Animations/ThirdPersonJump_Start
AssetTools: Info /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
AssetTools: Info /Game/Mannequin/Animations/ThirdPersonIdle
AssetTools: Info /Game/Mannequin/Animations/ThirdPersonRun
AssetTools: Info /Game/Mannequin/Animations/ThirdPersonWalk
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/sk_CharM_Base
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/M_CharM_Base
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_M
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_N
AssetTools: Info /Game/Blueprints/GamePlay/GamePlayPC
AssetTools: Info /Game/Maps/MainMenu_BuiltData
AssetTools: Info /Game/Maps/MainMenu
AssetTools: Info /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
AssetTools: Info /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode
AssetTools: Info /Game/Blueprints/Characters/Babarous
AssetTools: Info /Game/Blueprints/Characters/Forge
AssetTools: Info /Game/Blueprints/Characters/Frosti
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_FrostGiant
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/M_Char_FrostGiant
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_Masks
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_FrostGiant/T_Char_M_FrostGiant_MaterialMask
AssetTools: Info /Game/Blueprints/Characters/natural
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Natural
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/M_Char_Natural
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_Natural_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_Natural_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_Natural_N
AssetTools: Info /Game/Blueprints/Characters/pit
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Pit
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/M_Char_Pit
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit_N
AssetTools: Info /Game/Blueprints/Characters/robo
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Robo
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/M_Char_Robo
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Robo/T_CharM_Robo_N
AssetTools: Info /Game/Blueprints/Characters/tusk
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Tusk
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/M_Char_Tusk
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_E
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Tusk_N
AssetTools: Info /Game/Blueprints/Characters/warrior
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Warrior
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior_B
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_Warrior_JewelMask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_Warrior_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_WarriorB_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_WarriorB_Mask
AssetTools: Info /Game/Blueprints/Lobby/LobbyGM
AssetTools: Info /Game/Blueprints/Lobby/LobbyPC
AssetTools: Info /Game/UI/Lobby/LobbyMenu
AssetTools: Info /Game/UI/AllLevels/ChatWindow
AssetTools: Info /Game/UI/Lobby/CharacterSelect
AssetTools: Info /Game/UI/Lobby/ConnectedPlayer
AssetTools: Info /Game/UI/Lobby/GameSettings
AssetTools: Info /Game/Geometry/Meshes/1M_Cube
AssetTools: Info /Game/Geometry/Meshes/CubeMaterial
AssetTools: Info /Game/Geometry/Meshes/1M_Cube_Chamfer
AssetTools: Info /Game/Geometry/Meshes/TemplateFloor
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/M_Char_Barbrous
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_MetalMask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_Barbarous_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Bladed
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/M_CharM_Bladed
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/T_CharM_Bladed_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/T_CharM_Bladed_MetalMask1
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/T_CharM_Bladed_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Cardboard
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/M_Char_Cardboard
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Cardboard/Char_M_Cardboard_Skin_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Golden
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/M_Char_Golden
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/T_CharM_Golden_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/T_CharM_Golden_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Golden/T_CharM_Golden_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ragged0
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/M_Char_Ragged
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_Elite_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_RaggedElite
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/M_Char_RaggedElite
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ragged/T_CharM_Ragged_Elite
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ram
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/M_Char_Ram
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_B_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_B_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Shell
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/M_Char_Shell
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_solid
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/M_Char_Solid
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_solid_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_solid_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_solid_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Standard
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/M_Char_Standard
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/M_Char_Barbarous_Elite
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/T_CharM_BarbarousElite_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Barbarous/SK_CharM_Barbarous_Skeleton
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Base/T_CharM_Base_D_MetalMask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Bladed/T_CharM_Bladed_Elite_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Natural/T_CharM_NaturalElite_N
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/M_Char_Pit2
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Trench_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/M_Char_Pit3
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Pit3_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Pit/T_CharM_Gorge_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_C_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Ram/T_CharM_Ram_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_ShellB_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Shell/T_CharM_Shell_C
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/M_CharM_Solid_Alternate
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_Solid_Alt
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_Solid_Alternate
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_solid/T_CharM_Solid_Alt_Mask
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/M_Char_Standard_Elite
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Standard/T_CharM_Standard_Elite_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/M_Char_Horn
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Horn_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/M_Char_Talon
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Tusk/T_CharM_Talon_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/M_Char_Warrior
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_Warrior_D
AssetTools: Info /Game/InfinityBladeWarriors/Character/CompleteCharacters/Textures_Materials/CharM_Warrior/T_CharM_Warrior_Emissive
AssetTools: Info /Game/InfinityBladeWarriors/Maps/Overview
AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/M_CycWall_01
AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/T_MeterGrid_01_M
AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/SM_1Meter_01
AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/M_1Meter_01
AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/SM_CycRoom_01
AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/Architecture/M_CycRoom_01
AssetTools: Info /Game/InfinityBladeWarriors/Maps/LevelContent/HDRI/HDRI_Epic_Courtyard_Daylight
AssetTools: Info /Game/Mannequin/Animations/ThirdPersonJump_End
AssetTools: Info /Game/Maps/Arena01
AssetTools: Info /Game/Maps/Arena01_BuiltData
AssetTools: Info /Game/ThirdPerson/Meshes/Bump_StaticMesh
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AssetTools: Info /Game/ThirdPerson/Meshes/LeftArm_StaticMesh
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AssetTools: Info /Game/StarterContent/Props/SM_Lamp_Wall
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AssetTools: Info /Game/StarterContent/Textures/T_Metal_Rust_N
AssetTools: Info /Game/StarterContent/Materials/M_Concrete_Panels
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AssetTools: Info /Game/StarterContent/Materials/M_Concrete_Poured
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AssetTools: Info /Game/StarterContent/Materials/M_Concrete_Tiles
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AssetTools: Info /Game/StarterContent/Materials/M_Ground_Grass
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AssetTools: Info /Game/StarterContent/Materials/M_Ground_Gravel
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AssetTools: Info /Game/StarterContent/Materials/M_Ground_Moss
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AssetTools: Info /Game/StarterContent/Materials/M_Metal_Chrome
AssetTools: Info /Game/StarterContent/Materials/M_Metal_Gold
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AssetTools: Info /Game/StarterContent/Materials/M_Metal_Rust
AssetTools: Info /Game/StarterContent/Textures/T_Metal_Rust_D
AssetTools: Info /Game/StarterContent/Materials/M_Metal_Steel
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AssetTools: Info /Game/StarterContent/Materials/M_Rock_Basalt
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AssetTools: Info /Game/StarterContent/Materials/M_Rock_Marble_Polished
AssetTools: Info /Game/StarterContent/Materials/M_Rock_Sandstone
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AssetTools: Info /Game/StarterContent/Textures/T_Rock_Sandstone_N
AssetTools: Info /Game/StarterContent/Materials/M_Rock_Slate
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AssetTools: Info /Game/StarterContent/Materials/M_Tech_Checker_Dot
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AssetTools: Info /Game/StarterContent/Textures/T_Single_Tile_N
AssetTools: Info /Game/StarterContent/Textures/T_Tech_Dot_M
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AssetTools: Info /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse
AssetTools: Info /Game/StarterContent/Materials/M_Tech_Panel
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AssetTools: Info /Game/StarterContent/Materials/M_Water_Ocean
AssetTools: Info /Game/StarterContent/Textures/T_Water_M
AssetTools: Info /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished
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AssetTools: Info /Game/StarterContent/Materials/M_Wood_Oak
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AssetTools: Info /Game/StarterContent/Materials/M_Wood_Pine
AssetTools: Info /Game/StarterContent/Textures/T_Wood_Pine_D
AssetTools: Info /Game/StarterContent/Textures/T_Wood_Pine_N
AssetTools: Info /Game/StarterContent/Materials/M_Wood_Walnut
AssetTools: Info /Game/StarterContent/Textures/T_Wood_Walnut_D
AssetTools: Info /Game/StarterContent/Textures/T_Wood_Walnut_N
AssetTools: Info /Game/StarterContent/Particles/P_Ambient_Dust
AssetTools: Info /Game/StarterContent/Particles/Materials/M_Dust_Particle
AssetTools: Info /Game/StarterContent/Textures/T_Dust_Particle_D
AssetTools: Info /Game/StarterContent/Props/MaterialSphere
AssetTools: Info /Game/StarterContent/Props/SM_CornerFrame
AssetTools: Info /Game/StarterContent/Props/Materials/M_Frame
AssetTools: Info /Game/StarterContent/Textures/T_Frame_M
AssetTools: Info /Game/StarterContent/Textures/T_Frame_N
AssetTools: Info /Game/StarterContent/Props/SM_DoorFrame
AssetTools: Info /Game/StarterContent/Props/SM_GlassWindow
AssetTools: Info /Game/StarterContent/Materials/M_Glass
AssetTools: Info /Game/StarterContent/Props/SM_PillarFrame
AssetTools: Info /Game/StarterContent/Props/SM_PillarFrame300
AssetTools: Info /Game/StarterContent/Props/SM_WindowFrame
AssetTools: Info /Game/StarterContent/Shapes/Shape_Cube
AssetTools: Info /Game/StarterContent/Shapes/Shape_QuadPyramid
AssetTools: Info /Game/StarterContent/Shapes/Shape_Sphere
AssetTools: Info /Game/StarterContent/Materials/M_ColorGrid_LowSpec
AssetTools: Info /Game/StarterContent/Props/SM_Bush
AssetTools: Info /Game/StarterContent/Props/Materials/M_Bush
AssetTools: Info /Game/StarterContent/Textures/T_Bush_D
AssetTools: Info /Game/StarterContent/Textures/T_Bush_N
AssetTools: Info /Game/StarterContent/Props/SM_Couch
AssetTools: Info /Game/StarterContent/Props/SM_Door
AssetTools: Info /Game/StarterContent/Props/Materials/M_Door
AssetTools: Info /Game/StarterContent/Textures/T_Door_M
AssetTools: Info /Game/StarterContent/Textures/T_Door_N
AssetTools: Info /Game/StarterContent/Props/SM_MatPreviewMesh_02
AssetTools: Info /Game/StarterContent/Props/Materials/M_MaterialSphere
AssetTools: Info /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain
AssetTools: Info /Game/StarterContent/Props/SM_Rock
AssetTools: Info /Game/StarterContent/Props/Materials/M_Rock
AssetTools: Info /Game/StarterContent/Textures/T_RockMesh_M
AssetTools: Info /Game/StarterContent/Textures/T_RockMesh_N
AssetTools: Info /Game/StarterContent/Props/SM_Shelf
AssetTools: Info /Game/StarterContent/Props/Materials/M_Shelf
AssetTools: Info /Game/StarterContent/Textures/T_Shelf_M
AssetTools: Info /Game/StarterContent/Textures/T_Shelf_N
AssetTools: Info /Game/StarterContent/Props/SM_Stairs
AssetTools: Info /Game/StarterContent/Shapes/Shape_Cone
AssetTools: Info /Game/StarterContent/Shapes/Shape_Cylinder
AssetTools: Info /Game/StarterContent/Shapes/Shape_NarrowCapsule
AssetTools: Info /Game/StarterContent/Shapes/Shape_Pipe
AssetTools: Info /Game/StarterContent/Shapes/Shape_Pipe_180
AssetTools: Info /Game/StarterContent/Shapes/Shape_Pipe_90
AssetTools: Info /Game/StarterContent/Shapes/Shape_Plane
AssetTools: Info /Game/StarterContent/Shapes/Shape_Torus
AssetTools: Info /Game/StarterContent/Shapes/Shape_Trim
AssetTools: Info /Game/StarterContent/Shapes/Shape_Trim_90_In
AssetTools: Info /Game/StarterContent/Shapes/Shape_Trim_90_Out
AssetTools: Info /Game/StarterContent/Shapes/Shape_TriPyramid
AssetTools: Info /Game/StarterContent/Shapes/Shape_Tube
AssetTools: Info /Game/StarterContent/Shapes/Shape_Wedge_A
AssetTools: Info /Game/StarterContent/Shapes/Shape_Wedge_B
AssetTools: Info /Game/StarterContent/Shapes/Shape_WideCapsule
AssetTools: Info /Game/ThirdPersonBP/ThirdPersonOverview
AssetTools: Info /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap
AssetTools: Info /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData
AssetTools: Info /Game/UI/AllLevels/ChatText
AssetTools: Info /Game/UI/AllLevels/GamePlayChat
AssetTools: Info /Game/UI/Lobby/PlayerButton
AssetTools: Info /Game/UI/MainMenu/ErrorDialog
LogAIModule: Creating AISystem for world Lobby
Cmd: MAP LOAD FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/Lobby.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Lobby.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 50.938ms to complete.
LogFileHelpers: Loading map 'Lobby' took 0.155
LogAIModule: Creating AISystem for world MainMenu
Cmd: MAP LOAD FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: MainMenu.umap
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 51.66ms to complete.
LogFileHelpers: Loading map 'MainMenu' took 0.140
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
PIE: New page: PIE session: MainMenu (Feb 24, 2017, 9:25:42 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000867s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000457s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001505s)
LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull DefaultInstance///Thread_105c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//OnlineAsyncTaskThreadNull DefaultInstance///Thread_2b58_0///####STATCAT_Advanced####
LogLoad: Game class is 'GamePlayGM_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.25.42
LogWorld: Bringing up level for play took: 0.000830
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders.
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenu -0.418
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogRenderer: Reallocating scene render targets to support 1292x756 NumSamples 1 (Frame:12360).
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: epicmultiplayer, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2624942663
LogInit: WinSock: I am User-PC (192.168.178.21:0)
LogNet: Browse: /Game/Maps/Lobby?listen
LogLoad: LoadMap: /Game/Maps/Lobby?listen
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 982.92 MB used, 1215.82 MB peak
LogMemory: Process Virtual Memory: 1449.39 MB used, 1493.77 MB peak
LogMemory: Physical Memory: 5988.14 MB used,  10331.78 MB free, 16319.93 MB total
LogMemory: Virtual Memory: 2258.45 MB used,  10331.78 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world Lobby
LogLoad: Game class is 'LobbyGM_C'
LogInit: WinSock: Socket queue 131072 / 131072
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Lobby.Lobby up for play (max tick rate 0) at 2017.02.24-20.25.46
LogWorld: Bringing up level for play took: 0.001327
LogUObjectGlobals:Warning: Failed to find object 'Object None.None'
LogLoad: Took 0.623665 seconds to LoadMap(/Game/Maps/Lobby)
LogScriptCore:Warning: Script Msg: DestroySession - Invalid player state
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogExit: GameNetDriver None shut down
LogPlayLevel:Display: Destroying online subsystem :Context_1
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=58.70ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu373229E44E81E47C856799A6A0ED47E1.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.17ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData2FED298649101E00F5D428ACC96543A4.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=56.11ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu51879A71469D21A50579B39329F49C0C.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.10ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData8E2C951C4A5A482C7D8DBCBF25AE5383.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=55.34ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu8B88F6E640362A1C180F8082C708D1EE.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.20ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData67A943A44CF6901B9F7B8DA71BFA4AFD.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=55.12ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu9CC558154EFFB4D0FBFA8992E931C3D3.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.16ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData5772A21F4E1943B9D6B4CA993C16B700.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=55.80ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu7FCF7A3F45129CE117D723B1C5A8F0A4.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.46ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData1898D9BA40E8B1B7774782A6AE013CAC.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=54.64ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu1F6CF7564EF9417CDAA0F097A2551F02.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.06ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltDataBAF5EED847C845A71CDDDBA3F2332EAF.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Feb 24, 2017, 9:26:48 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000831s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000450s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001455s)
LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'GamePlayGM_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.26.48
LogWorld: Bringing up level for play took: 0.001013
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenu -0.188
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel:Display: Destroying online subsystem :Context_2
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
r Ordner" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
neratemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8898793s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
HotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,5549288s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.28.47.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=57.21ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenuD923CA484C955FBA19DAD093EBE70C26.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=27.02ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData82A7D36242004E6B7521C6927EA25BA6.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
r Ordner" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
neratemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8317792s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
HotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,530391s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.36.55.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
LogTemp:Display: MATCHED-Provision:,File:,Cert:
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
r Ordner" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -ge
neratemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8325094s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -No
HotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4237269s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Development -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D
:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.37.40.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
r Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -gener
atemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8267711s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHot
Reload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4662928s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\U
nreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.40.08.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
LogTemp:Display: MATCHED-Provision:,File:,Cert:
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
r Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -gener
atemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8773482s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHot
Reload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4998441s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\U
nreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.43.26.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x000001984613A400 with Material 0x000001982E1D8A00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FDebugViewModeMaterialProxy WorldGridMaterial, GameThreadShaderMap 0x000001984613A400
LogTemp:Display: Finished compile of shader map 0x000001984613A400
LogTemp:Display: Shader map FDebugViewModeMaterialProxy WorldGridMaterial complete, GameThreadShaderMap 0x000001984613A400, marking material FDebugViewModeMaterialProxy WorldGridMaterial as finished
LogTemp:Display: Marking material as finished 0x000001982E1D8A00
TextureStreamingBuild:Display: Compiling optional shaders took 0.397 seconds.
LogLevel:Display: Export Material TexCoord Scales took 0.020 seconds.
TextureStreamingBuild:Display: Build Texture Streaming took 0.030 seconds.
LightingResults: New page: Lighting Build - Feb 24, 2017, 9:43:32 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel ...
LogSwarmInterface: [OpenConnection] Connecting to agent ...
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 11220
LogStaticLightingSystem:Warning: No importance volume found, so the scene bounding box was used.  You can optimize your scene's quality and lighting build times by adding importance volumes.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: MainMenu - Feb 24, 2017, 9:43:36 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 55.568ms to complete.
LogEditorBuildUtils: Build time 0:04
Job is a success!
LogEditorBuildUtils:Warning: Cannot connect to source control; automated build aborted.
BuildAndSubmitErrors: New page: Build and Submit
BuildAndSubmitErrors:Error: Error Cannot connect to source control; automated build aborted.
Lightmass on USER-PC: 23.5 sec total, 82 ms importing, 14 ms setup, 269 ms photons, 23.1 sec processing, 0 ms extra exporting [0/0 mappings]. Threads: 2:41 min total, 0 ms processing.
LogStaticLightingSystem: Illumination: 5.21 sec (0 ms encoding lightmaps, 0 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory:  0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: MainMenu - Feb 24, 2017, 9:44:01 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 55.312ms to complete.
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
LogTemp:Display: MATCHED-Provision:,File:,Cert:
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.EpicMultiplayer
LogTemp:Display: CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: Initial Dir: D:\UnrealVersions\UE_4.15
LogTemp:Display: Env CWD: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\IOS
LogTemp:Display: BranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries --- GameBranchPath = USER-PC/D/UnrealVersions/UE_4.15/Engine/Binaries
LogTemp:Display: MATCHED-Provision:,File:,Cert:
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=53.62ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu8A52F3694AA605892201ECA1F6AAE870.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=22.56ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData056F855945A74EC0EEA37DAA61FB8490.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
r Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -gener
atemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8432967s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHot
Reload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4682964s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\U
nreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.44.33.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../Unreal Projects/EpicMultiplayer/Plugins/. Error: Das System kann die angegebene Datei nicht finden. (0x00000002)
LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=54.28ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu5F5DA0644263AD605389AE841AED0FD3.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.51ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData4972F0FA430148510C34899AC78EE53E.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
LogEditorViewport: Clicking on Actor (LMB): PlayerStartPIE (PlayerStartPIE2)
LogNavigationPoint: PostEditMove Clear paths rebuilt
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Move Actors
LogSlate: Took 0.000262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=52.09ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu41D99FB246E8E4F2AAE3E787CAE009B3.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.45ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData91ACFDAB4E268223A331F29394AC28BD.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
LogNavigationPoint: PostEditMove Clear paths rebuilt
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=53.77ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu286FF1F547CFB237859EA19B72ED7D78.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu.umap
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MainMenu_BuiltData" FILE="../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset" SILENT=true
LogSavePackage: Save=3.17ms
LogSavePackage: Moving '../../../../../Unreal Projects/EpicMultiplayer/Saved/MainMenu_BuiltData595FD18A451D7E9A6FD9CCBF337B50DF.tmp' to '../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/EpicMultiplayer/Content/Maps/MainMenu_BuiltData.uasset
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Feb 24, 2017, 9:47:32 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000843s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000570s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001623s)
LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'GamePlayGM_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.47.32
LogWorld: Bringing up level for play took: 0.001109
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenu -0.394
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogNet: Browse: /Game/Maps/Lobby?listen
LogLoad: LoadMap: /Game/Maps/Lobby?listen
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 1197.39 MB used, 1391.34 MB peak
LogMemory: Process Virtual Memory: 1691.21 MB used, 1944.24 MB peak
LogMemory: Physical Memory: 5484.68 MB used,  10835.25 MB free, 16319.93 MB total
LogMemory: Virtual Memory: 3044.08 MB used,  10835.25 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world Lobby
LogLoad: Game class is 'LobbyGM_C'
LogInit: WinSock: Socket queue 131072 / 131072
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: GameNetDriver IpNetDriver_1 IpNetDriver listening on port 7777
LogWorld: Bringing World /Game/Maps/UEDPIE_0_Lobby.Lobby up for play (max tick rate 0) at 2017.02.24-20.47.35
LogWorld: Bringing up level for play took: 0.001316
LogUObjectGlobals:Warning: Failed to find object 'Object None.None'
LogLoad: Took 0.100669 seconds to LoadMap(/Game/Maps/Lobby)
LogNet: Browse: /Game/Maps/MainMenu
LogLoad: LoadMap: /Game/Maps/MainMenu
LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_1 [GameNetDriver]
LogExit: GameNetDriver IpNetDriver_1 shut down
LogScriptCore:Warning: Script Msg: DestroySession - Invalid player state
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 1198.15 MB used, 1391.34 MB peak
LogMemory: Process Virtual Memory: 1699.09 MB used, 1944.24 MB peak
LogMemory: Physical Memory: 5489.02 MB used,  10830.91 MB free, 16319.93 MB total
LogMemory: Virtual Memory: 3082.21 MB used,  10830.91 MB free, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000878s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000495s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001527s)
LogLoad: Game class is 'GamePlayGM_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.48.09
LogWorld: Bringing up level for play took: 0.000688
LogLoad: Took 0.026737 seconds to LoadMap(/Game/Maps/UEDPIE_0_MainMenu)
LogUObjectGlobals:Warning: Failed to find object 'Object None.None'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel:Display: Destroying online subsystem :Context_3
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
LogTemp: Repeting last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Feb 24, 2017, 9:48:26 PM)
LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000885s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000441s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/UEDPIE_0_MainMenu.MainMenu (0.001471s)
LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'GamePlayGM_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2017.02.24-20.48.26
LogWorld: Bringing up level for play took: 0.000724
PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_MainMenu -0.713
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogUObjectGlobals:Warning: Failed to find object 'Object None.None'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/Maps/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/Maps/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel:Display: Destroying online subsystem :Context_4
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
LogEditorViewport: Clicking Background
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Unreal Projects/EpicMultiplayer/EpicMultiplayer.uproject" -cook -stage -archive -archivedirectory="D:/EpicMULTI/Neue
r Ordner" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -gener
atemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,8633267s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHot
Reload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for EpicMultiplayer (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2,4848341s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealVersions\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe EpicMultiplayer Win64 Shipping -Project="D:\Unreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  "D:\U
nreal Projects\EpicMultiplayer\EpicMultiplayer.uproject"  -remoteini="D:\Unreal Projects\EpicMultiplayer" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.24-20.48.36.txt' 
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
onary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hi DiaRex,

ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe causes the build to fail. Please see https://answers.unrealengine.com/questions/527489/updating-from-49-to-414-with-2015-community-i-get.html how to resolve this issue.

Cheers,