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[UMG ScrollBox] how can decrease scroll offset by child removing

Hey Guys! My Problem: I would make a List of states. When I add an new State (TextBox) to my list (ScrollBox), then I check if the amount of states in the list is above 30, when it is so, then i remove the child with the index 0, so... after that/else I add the new state. Now there is the problem, after i had create the new state, I will animate the scrolling to the state "scroll widget into view". But when I remove an Item, the Scroll offset doesn't decrements, it stays at the same value (above the max offset). So when I create the new State, it is already scrolled! But how can i make that so, that every time comes the scrolling animation down to the new state? (When there weren't enought States to fill the viewable part of the list, then the animation is not important ;-)

Product Version: UE 4.15
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asked Feb 24 '17 at 09:18 PM in Blueprint Scripting

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