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Get Overlap position and normal

Hey, I need to get the position that the overlap occurred for my capsule component along with the impact normal. The SweepResult for my OnOverlap() always returns the default result, probably due to bFromSweep being false. How do I get this information? Searching, it seems like Overlap is not capable of this, however I do not want my capsule to block collision. This seems like something that would come up often, so I must be missing something. Any Advice?

Product Version: UE 4.15
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asked Feb 25 '17 at 05:40 AM in C++ Programming

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Zamithal
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