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Problem with jump and Multiplayer

Hi,

So I started from the third person template and the jumping is working correctly in multiplayer without doing anything, but I would like to execute the jump only on the server so I did this :

 void AMyProjectCharacter::OnStartJump()
 {
     if(Role < ROLE_Authority)
     {
         ServerOnStartJump();
     }
     else
     {
         Jump();
     }
 }
 
 void AMyProjectCharacter::OnStopJump()
 {
     if(Role < ROLE_Authority)
     {
         ServerOnStopJump();
     }
     else
     {
         StopJumping();
     }
 }
 
 void AMyProjectCharacter::ServerOnStartJump_Implementation()
 {
     OnStartJump();
 }
 
 bool AMyProjectCharacter::ServerOnStartJump_Validate()
 {
     return true;
 }
 
 void AMyProjectCharacter::ServerOnStopJump_Implementation()
 {
     OnStopJump();
 }
 
 bool AMyProjectCharacter::ServerOnStopJump_Validate()
 {
     return true;
 }



The result is that now the Jump is working correctly on the server but on the client I can't jump anymore any ideas why ?

Product Version: UE 4.15
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asked Feb 25 '17 at 07:04 AM in C++ Programming

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Baltazards
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