Paper character movement issue

Does your pawn BP have a movement component?

i can’t seem to get a papercharacter blueprint to move around. i’ve set the inputs and the default pawn class. i’ve tried both of the following as well:

but i can’t seem to get any movement out of it. anyone have some light?

no, is this what i need? and is so how do i add it?

well i found it under the character portion of the variable section when i checked view inherited variables.

Is the character set to be possessed or setup as the default pawn for the level?
Try setting it up to only use the Yaw from the control rotation, like this:

127874-pawnmovement.png

Let me know if that has any effect