Make Noise doesnt work on spawned pawn
Im trying to implement a trhow a rock to distract a guard mechanic and so far i've been using the pawnsensing for the AI to see and hear me, and its works fine. But now im trying to implement the make noise in the rock pawn (i made it a pawn because otherwise makenoise doesnt work, i think) and it works if the pawn is on the persistent level, but it doesn't work when i spawn it from my player (when i trhow it and it hits the ground). Any ideas why? Is this imposible to make with the pawnsensing and should i try aiperception?
Sorry for the bad english :P
asked Feb 25 '17 at 12:05 PM in Blueprint Scripting
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