Animation (Pose) distorted after import from maya to ue4
i have a strange issue and i dont know where to find the error.
Here i have an animation, rather a pose:
There are no keyframes, just one value for all transform values:
After import to ue4 i have distortions on the hands:
If anyone has experience about that or had the same issue, pls tell me :)
The Anims are not additive, just anims imported with the default settings. The Skeleton is not touched, means all retargeting options are "Animation", so the mesh should follow the animation.
Yeah, hopefully someone could help me, really drivin me crazy :)
asked Feb 25 '17 at 12:50 PM in Using UE4
It is definitely the skin weights around the wrist and the lack of support loops around the wrist to allow for the movement of the wrist correctly. The Mixamo animations have the same results as retargeting the animations from UE4 mannequin (above is a direct retarget of the ASP animation to the Ely character)
answered Mar 01 '17 at 07:03 PM
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