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Animation (Pose) distorted after import from maya to ue4

Hi,

i have a strange issue and i dont know where to find the error.

Here i have an animation, rather a pose:

alt text

There are no keyframes, just one value for all transform values:

alt text

After import to ue4 i have distortions on the hands:

alt text

If anyone has experience about that or had the same issue, pls tell me :)

The Anims are not additive, just anims imported with the default settings. The Skeleton is not touched, means all retargeting options are "Animation", so the mesh should follow the animation.

Yeah, hopefully someone could help me, really drivin me crazy :)

Thanks

Best Regards

raidfire.net

Product Version: UE 4.14
Tags:
maya.jpg (29.6 kB)
maya setups.jpg (67.3 kB)
pic1.jpg (31.2 kB)
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asked Feb 25 '17 at 12:50 PM in Using UE4

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Raidfire.Net
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avatar image Black Phoenyx Feb 26 '17 at 07:06 AM

Check your skin weights around the wrist and forearms looks like another bone is pulling on the mesh in those areas

avatar image Raidfire.Net Feb 27 '17 at 07:44 AM

Hi, thank for the fast reply. I thought so too.

Let me explain it a little bit more detailed.

The Character Mesh is a Mixamo Character. All Mixamo Anims works pretty well with this Character Mesh and its Skeleton. I have slightly modified the Skeleton, added 2 new bones, but they have no Skin Weights, RightHold and LeftHold. Those bones determines, how a Weapon is holded.

This aiming pose comes from a UE4 Mannequin Pose and its Skeleton. I have retargeted those aiming anims to be useable for the Mixamo Skeleton, exported it and imported it into Maya.

Now only those new aiming poses have this distortion on the character mesh.

avatar image Black Phoenyx Feb 27 '17 at 08:02 AM

Must be something with exporting and reimporting with the skeleton edits...have you tried importing the edits into a blank project without the existing skeleton in place?

avatar image Raidfire.Net Mar 01 '17 at 04:28 PM

Hi, sry for the late reply. I dont know what skeleton edits are. I am not an Animator Master :) I know there is a Mesh, a Skeleton and a Bindpose.

I have uploaded the file. It would be awesome if you have a look onto it. I think you can find the error in 5min. If you need a compensation ,pls tell me.

Ely Char: link text

Aim Anim: link text

ely.rar (357.1 kB)
aim_high_01.rar (44.4 kB)
avatar image Black Phoenyx Mar 01 '17 at 04:49 PM

Where is the animation from? is it from the animation starter pack?

avatar image Raidfire.Net Mar 01 '17 at 06:06 PM

The original anim comes from rama. he made those aiming anims with the UE4 Mannequin. I just retargeted it to the Mixamo Skeleton

avatar image Black Phoenyx Mar 01 '17 at 06:27 PM

alt text

elywrist.png (444.7 kB)
avatar image Raidfire.Net Mar 01 '17 at 06:52 PM

Yeah, that looks much better. what do i have to do to achieve this result. Rotating Wrist?

avatar image Black Phoenyx Mar 01 '17 at 07:04 PM

That is a retarget from the ASP animation idle_rifle_ironsights alt text alt text

elywristfps.png (599.6 kB)
elywristtps.png (230.6 kB)
avatar image Black Phoenyx Mar 01 '17 at 07:11 PM

As a bonus here's a pack of working animations for the Ely character:

https://drive.google.com/file/d/0B7UKpIN_HxWXb2Q4OFAyUzg0b1k/view?usp=sharing

avatar image Raidfire.Net Mar 01 '17 at 07:14 PM

Thats awesome. Thank you very much.

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It is definitely the skin weights around the wrist and the lack of support loops around the wrist to allow for the movement of the wrist correctly. alt text The Mixamo animations have the same results as retargeting the animations from UE4 mannequin (above is a direct retarget of the ASP animation to the Ely character)

elywristmixamo.png (679.8 kB)
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answered Mar 01 '17 at 07:03 PM

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Black Phoenyx
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