Break up horizontal edge on height based material

Just wondering if i could get some advice on this material im working on.

Basically this is what it looks like (left) and how i would like it to look (Right) (sorry for the crude photoshop, it looks fine if you dont zoom too much :slight_smile: )

basically i want the snow to look likes its less of a SOLID line going across the terrain, I’m not against hand painting these areas of the terrain to “blend” it in a bit but i wanted ask and see if there is a better way of doing the same thing and keeping the map procedural.

This is the blue print as it stands, haven’t plugged in the normals and the spec, roughness are temps.

Appreciate any help. Thanks in advance.

Solved this by putting another slope calculation inside the snow layer.