Blueprint enum names are broken

something about the blueprint enums changed after updating from 4.14.3 to 4.15.
I can no longer see the names of my enum values in my switches. If I delete the switch and create it again, the enum values show correctly, but only until the next time I start the editor.

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Dupe of 4.15 preview1 BUG Enum broken - Blueprint - Epic Developer Community Forums and fixed for 4.15.1.

There was a load order issue with how the switch node used the enum (the enum hasn’t been PostLoaded before it’s used, and the display names are upgraded on PostLoad).

Re-saving your User Defined Enums will also solve the issue, and is recommended anyway so that you don’t have deterministic cooking issues, or issues with unstable localisation keys.