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How do I get the bone name of other comp with OnComponentHit

I am looking at the FHitResult struct that I receive with OnComponentHit when dealing with a SkeletalMesh and PhysicsAsset. I see that within this struct BoneName is the name of the bone that my colliding physics body is attached to. This is great so I can see which part of my mesh was hit, however I would also like to know which BoneName on the other PhysicsAsset I hit when dealing with SkeletalMesh on SkeletalMesh collision. Is this possible?

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asked Jun 16 '14 at 12:53 AM in C++ Programming

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Shyfty
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avatar image Duncan Dam Jun 16 '14 at 04:12 AM

Check this one in AActor. The other bone i think it in OtherInfo.BoneName.

 void AActor::DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo& MyInfo, const FRigidBodyCollisionInfo& OtherInfo, const FCollisionImpactData& RigidCollisionData)

But i don't know how to get it.

avatar image Shyfty Jun 16 '14 at 04:22 PM

Thanks this helps, I suppose I could go into the engine and modify the Broadcast to also give me the other Actors bone, Ill update here once I try it

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