How do I get the bone name of other comp with OnComponentHit
I am looking at the FHitResult struct that I receive with OnComponentHit when dealing with a SkeletalMesh and PhysicsAsset. I see that within this struct BoneName is the name of the bone that my colliding physics body is attached to. This is great so I can see which part of my mesh was hit, however I would also like to know which BoneName on the other PhysicsAsset I hit when dealing with SkeletalMesh on SkeletalMesh collision. Is this possible?
asked Jun 16 '14 at 12:53 AM in C++ Programming
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