I have 2 characters and i have it so i can switch between the characters and use them as playable characters. So what i am stuck on is i need to be able to have the non posssessed character follow the possessed character in blueprint preferably. Thanks guys
all you would need to do is on event unpossessed start a behavior tree, and in posses stop the tree. In the tree all you would need to do is check to see how far the player is and if he’s far enough move to him.