I'm having an error launching game on my android device

i’m having a problem launching a game to android. This the last part of the output log:

LogPlayLevel: CommandUtils.Run: Run: C:\Users\\Desktop\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Users\\Documents\Unreal Projects\BlankProject" -noxge -NoHotReloadFromIDE -ignorejunk LogPlayLevel: UnrealBuildTool: Creating makefile for UE4Game (no existing makefile) LogPlayLevel: UnrealBuildTool: Performing full C++ include scan (no include cache file) LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9 LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define LogPlayLevel: UnrealBuildTool: Building UnrealHeaderTool... LogPlayLevel: UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer) LogPlayLevel: UnrealBuildTool: Target is up to date LogPlayLevel: UnrealBuildTool: Parsing headers for UE4Game LogPlayLevel: UnrealBuildTool: Running UnrealHeaderTool UE4Game "C:\Users\\Desktop\UnrealEngine-release\Engine\Intermediate\Build\Android\UE4Game\Development\UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors LogPlayLevel: UnrealBuildTool: Reflection code generated for UE4Game in 35.9070007 seconds LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API 'android-19' LogPlayLevel: UnrealBuildTool: Performing 247 actions (2 in parallel) LogPlayLevel: UnrealBuildTool: [1/247] clang++.exe EnginePrivate.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [2/247] clang++.exe RendererPrivate.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [3/247] clang++.exe CorePrivatePCH.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [4/247] clang++.exe Module.Paper2D.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [5/247] clang++.exe Module.CustomMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/2D/Paper2D/Intermediate/Build/Android/UE4/Development/Paper2D/Module.Paper2D.cpp:13: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Plugins\2D\Paper2D\Source\Paper2D\Private\PaperGroupedSpriteComponent.cpp(371,4) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete OldBodyInstance; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: 1 error generated. LogPlayLevel: UnrealBuildTool: [6/247] clang++.exe CableComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [7/247] clang++.exe Module.CableComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [8/247] clang++.exe Paper2D.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [9/247] clang++.exe ArchVisCharacter.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [10/247] clang++.exe Module.ArchVisCharacter.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [11/247] clang++.exe Module.AndroidMoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [12/247] clang++.exe Module.LightPropagationVolumeRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [13/247] clang++.exe AndroidDeviceProfileSelector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [14/247] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [15/247] clang++.exe LightPropagationVolumeRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [16/247] clang++.exe UdpMessaging.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [17/247] clang++.exe Module.UdpMessaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [18/247] clang++.exe SlateRemote.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [19/247] clang++.exe Module.AndroidMedia.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [20/247] clang++.exe Module.CharacterAI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [21/247] clang++.exe Module.SlateRemote.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [22/247] clang++.exe ProceduralMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [23/247] clang++.exe CustomMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [24/247] clang++.exe Module.ProceduralMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [25/247] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [26/247] clang++.exe Module.GearVR.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [27/247] clang++.exe Module.OculusLibrary.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [28/247] clang++.exe OculusLibrary.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [29/247] clang++.exe Module.Engine.13_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [30/247] clang++.exe Module.Engine.19_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [31/247] clang++.exe Module.Renderer.7_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [32/247] clang++.exe Module.Renderer.8_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [33/247] clang++.exe Module.Engine.18_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [34/247] clang++.exe Module.Renderer.9_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [35/247] clang++.exe Module.Engine.11_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [36/247] clang++.exe Module.Engine.17_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [37/247] clang++.exe Module.Engine.12_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [38/247] clang++.exe Module.Engine.16_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [39/247] clang++.exe Module.Engine.14_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Intermediate/Build/Android/UE4Game/Development/Engine/Module.Engine.14_of_34.cpp:17: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp(1825,4) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete InstanceBodies[InstanceIndex]; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: 1 error generated. LogPlayLevel: UnrealBuildTool: [40/247] clang++.exe Module.Engine.15_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [41/247] clang++.exe Module.Engine.24_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Intermediate/Build/Android/UE4Game/Development/Engine/Module.Engine.15_of_34.cpp:21: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp(1073,4) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete InstanceBodies[i]; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp(1531,5) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete InstanceBodyInstance; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: [42/247] clang++.exe Module.Engine.21_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: 2 errors generated. LogPlayLevel: UnrealBuildTool: [43/247] clang++.exe Engine.generated.3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [44/247] clang++.exe Engine.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [45/247] clang++.exe Engine.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [46/247] clang++.exe Module.Engine.34_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [47/247] clang++.exe Module.Engine.33_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [48/247] clang++.exe Module.Engine.32_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [49/247] clang++.exe Module.Engine.31_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [50/247] clang++.exe Module.Engine.20_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [51/247] clang++.exe Module.Engine.30_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [52/247] clang++.exe Module.Engine.28_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [53/247] clang++.exe Module.Engine.27_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Intermediate/Build/Android/UE4Game/Development/Engine/Module.Engine.28_of_34.cpp:10: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp(1035,3) : error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor] LogPlayLevel: UnrealBuildTool: delete Bodies[i]; LogPlayLevel: UnrealBuildTool: ^ LogPlayLevel: UnrealBuildTool: 1 error generated. LogPlayLevel: UnrealBuildTool: [54/247] clang++.exe Module.Engine.26_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [55/247] clang++.exe Module.Engine.25_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [56/247] clang++.exe Module.Renderer.6_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [57/247] clang++.exe Module.Engine.23_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [58/247] clang++.exe Module.Engine.22_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [59/247] clang++.exe Module.Engine.29_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [60/247] clang++.exe Module.Renderer.5_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [61/247] arm-linux-androideabi-ar.exe UE4-SlateRemote-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Slate/SlateRemote/Binaries/Android/UE4-SlateRemote-armv7-es2.a LogPlayLevel: UnrealBuildTool: [62/247] clang++.exe Module.Renderer.3_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [63/247] arm-linux-androideabi-ar.exe UE4-ProceduralMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Android/UE4-ProceduralMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [64/247] arm-linux-androideabi-ar.exe UE4-OculusLibrary-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/OculusLibrary/Binaries/Android/UE4-OculusLibrary-armv7-es2.a LogPlayLevel: UnrealBuildTool: [65/247] arm-linux-androideabi-ar.exe UE4-CustomMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Android/UE4-CustomMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [66/247] clang++.exe Module.Core.1_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [67/247] clang++.exe Module.Core.2_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [68/247] clang++.exe Module.Core.3_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [69/247] clang++.exe Module.Core.4_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [70/247] clang++.exe Module.Core.5_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [71/247] clang++.exe Module.Core.6_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [72/247] clang++.exe Module.Core.7_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [73/247] arm-linux-androideabi-ar.exe UE4-CableComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/CableComponent/Binaries/Android/UE4-CableComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [74/247] arm-linux-androideabi-ar.exe UE4-ArchVisCharacter-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Android/UE4-ArchVisCharacter-armv7-es2.a LogPlayLevel: UnrealBuildTool: [75/247] clang++.exe Module.Engine.1_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [76/247] clang++.exe Module.Renderer.4_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [77/247] arm-linux-androideabi-ar.exe UE4-AndroidDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Android/UE4-AndroidDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: [78/247] clang++.exe Module.Engine.2_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [79/247] clang++.exe Module.Renderer.2_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [80/247] clang++.exe Module.Renderer.1_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [81/247] clang++.exe Module.Engine.10_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [82/247] clang++.exe Module.Engine.9_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [83/247] clang++.exe Module.Engine.8_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Intermediate/Build/Android/UE4Game/Development/Engine/Module.Engine.8_of_34.cpp:6: LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\Components\CharacterMovementComponent.cpp(9731,38) : error: out-of-line definition of 'GetCustomGravity' does not match any declaration in 'UCharacterMovementComponent' LogPlayLevel: UnrealBuildTool: FVector UCharacterMovementComponent::GetCustomGravity() const LogPlayLevel: UnrealBuildTool: ^~~~~~~~~~~~~~~~ LogPlayLevel: UnrealBuildTool: Runtime/Engine/Classes\GameFramework/CharacterMovementComponent.h(2229,18) : note: member declaration does not match because it is not const qualified LogPlayLevel: UnrealBuildTool: virtual FVector GetCustomGravity(); LogPlayLevel: UnrealBuildTool: ^ ~ LogPlayLevel: UnrealBuildTool: 1 error generated. LogPlayLevel: UnrealBuildTool: [84/247] arm-linux-androideabi-ar.exe UE4-UdpMessaging-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Messaging/UdpMessaging/Binaries/Android/UE4-UdpMessaging-armv7-es2.a LogPlayLevel: UnrealBuildTool: [85/247] clang++.exe Module.Engine.7_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [86/247] clang++.exe Module.Engine.5_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [87/247] clang++.exe Module.Engine.4_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [88/247] clang++.exe Engine.generated.5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [89/247] arm-linux-androideabi-ar.exe UE4-LightPropagationVolumeRuntime-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Android/UE4-LightPropagationVolumeRuntime-armv7-es2.a LogPlayLevel: UnrealBuildTool: [90/247] clang++.exe Module.Engine.3_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [91/247] clang++.exe Module.Engine.6_of_34.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [92/247] clang++.exe Engine.generated.4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [93/247] clang++.exe GameLiveStreaming.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [94/247] clang++.exe Module.ProfilerService.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [95/247] clang++.exe Module.MediaAssets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [96/247] clang++.exe ProfilerMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [97/247] clang++.exe Module.GameLiveStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [98/247] clang++.exe Module.UnrealEdMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [99/247] clang++.exe UnrealEdMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [100/247] clang++.exe Module.MessageLog.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [101/247] clang++.exe Module.AutomationController.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [102/247] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [103/247] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [104/247] clang++.exe Module.OnlineSubsystemNull.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [105/247] clang++.exe Module.AndroidAdvertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [106/247] clang++.exe Module.OnlineSubsystemGooglePlay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [107/247] clang++.exe Module.UELinkerFixups.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [108/247] arm-linux-androideabi-ar.exe UE4-CharacterAI-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Experimental/CharacterAI/Binaries/Android/UE4-CharacterAI-armv7-es2.a LogPlayLevel: UnrealBuildTool: [109/247] arm-linux-androideabi-ar.exe UE4-AndroidMedia-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Media/AndroidMedia/Binaries/Android/UE4-AndroidMedia-armv7-es2.a LogPlayLevel: UnrealBuildTool: [110/247] arm-linux-androideabi-ar.exe UE4-AndroidMoviePlayer-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/AndroidMoviePlayer/Binaries/Android/UE4-AndroidMoviePlayer-armv7-es2.a LogPlayLevel: UnrealBuildTool: [111/247] arm-linux-androideabi-ar.exe UE4-ExampleDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Android/UE4-ExampleDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: [112/247] arm-linux-androideabi-ar.exe UE4-GearVR-armv7-es2.a LogPlayLevel: UnrealBuildTool: C://android-ndk-r12b\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-GearVR-armv7-es2.a LogPlayLevel: UnrealBuildTool: [113/247] clang++.exe Module.ProfilerMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [114/247] clang++.exe Module.Media.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [115/247] clang++.exe Module.RealtimeProfiler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [116/247] clang++.exe EditorStyle.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [117/247] clang++.exe MediaAssets.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [118/247] clang++.exe Module.PakFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [119/247] clang++.exe Module.Serialization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [120/247] clang++.exe Serialization.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [121/247] clang++.exe Module.NetworkFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [122/247] clang++.exe Module.StreamingFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [123/247] clang++.exe Module.AutomationMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [124/247] clang++.exe AutomationMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [125/247] clang++.exe Module.AutomationWorker.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [126/247] clang++.exe Module.OpenGLDrv.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [127/247] clang++.exe Module.OpenGLDrv.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [128/247] clang++.exe Module.OpenGLDrv.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [129/247] clang++.exe Module.AndroidAudio.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [130/247] clang++.exe Module.SessionMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [131/247] clang++.exe SessionMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [132/247] clang++.exe Module.SessionServices.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [133/247] clang++.exe Module.EditorStyle.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [134/247] clang++.exe Module.TaskGraph.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [135/247] clang++.exe Module.Advertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [136/247] clang++.exe Module.AnalyticsET.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [137/247] clang++.exe Module.OnlineSubsystemUtils.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [138/247] clang++.exe Module.NullDrv.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [139/247] clang++.exe Module.RHI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [140/247] clang++.exe Module.RenderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [141/247] clang++.exe Module.ShaderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [142/247] clang++.exe Module.UtilityShaders.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [143/247] clang++.exe Module.MaterialShaderQualitySettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [144/247] clang++.exe MaterialShaderQualitySettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [145/247] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [146/247] clang++.exe HeadMountedDisplay.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [147/247] clang++.exe Module.Foliage.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [148/247] clang++.exe Foliage.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [149/247] clang++.exe Module.Landscape.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [150/247] clang++.exe Module.Landscape.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [151/247] clang++.exe Module.Landscape.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [152/247] clang++.exe Landscape.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [153/247] clang++.exe Module.HTTP.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [154/247] clang++.exe Module.MovieScene.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [155/247] clang++.exe MovieScene.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [156/247] clang++.exe Module.MovieSceneTracks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [157/247] clang++.exe OnlineSubsystemUtils.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [158/247] clang++.exe Module.ImageWrapper.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [159/247] clang++.exe Module.SlateRHIRenderer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [160/247] clang++.exe Module.UMG.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [161/247] clang++.exe Module.Networking.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [162/247] clang++.exe Module.Sockets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [163/247] clang++.exe Module.SandboxFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [164/247] clang++.exe Module.AppFramework.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [165/247] clang++.exe android_native_app_glue.c [armv7-es2] LogPlayLevel: UnrealBuildTool: [166/247] clang++.exe cpu-features-patched.c [armv7-es2] LogPlayLevel: UnrealBuildTool: [167/247] clang++.exe UELinkerExceptions.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [168/247] clang++.exe Module.UE4Game.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [169/247] clang++.exe Module.Json.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [170/247] clang++.exe Module.Projects.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [171/247] clang++.exe Module.CoreUObject.1_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [172/247] clang++.exe Module.CoreUObject.2_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [173/247] clang++.exe Module.CoreUObject.3_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [174/247] clang++.exe Module.CoreUObject.4_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [175/247] clang++.exe Module.CoreUObject.5_of_5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [176/247] clang++.exe UMG.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [177/247] clang++.exe CoreUObject.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [178/247] clang++.exe InputCore.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [179/247] clang++.exe Module.SlateCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [180/247] clang++.exe SlateCore.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [181/247] clang++.exe Module.Slate.1_of_4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [182/247] clang++.exe Module.Slate.2_of_4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [183/247] clang++.exe Module.Slate.3_of_4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [184/247] clang++.exe Module.Slate.4_of_4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [185/247] clang++.exe Slate.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [186/247] clang++.exe Module.Messaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [187/247] clang++.exe Module.SlateReflector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [188/247] clang++.exe SlateReflector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [189/247] clang++.exe Module.InputCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [190/247] clang++.exe Module.VectorVM.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [191/247] clang++.exe MovieSceneTracks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [192/247] clang++.exe Module.Niagara.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [193/247] clang++.exe Module.ReliabilityHandlerComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [194/247] clang++.exe Module.PacketHandler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [195/247] clang++.exe VectorVM.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [196/247] clang++.exe Module.Analytics.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [197/247] clang++.exe Module.HardwareSurvey.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [198/247] clang++.exe Module.AnimGraphRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [199/247] clang++.exe AnimGraphRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [200/247] clang++.exe Module.JsonUtilities.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [201/247] clang++.exe JsonUtilities.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [202/247] clang++.exe Module.LevelSequence.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [203/247] clang++.exe LevelSequence.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [204/247] clang++.exe Module.DatabaseSupport.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [205/247] clang++.exe Module.MovieSceneCapture.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [206/247] clang++.exe Module.MoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [207/247] clang++.exe MoviePlayer.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [208/247] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [209/247] clang++.exe Module.SlateNullRenderer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [210/247] clang++.exe Module.NetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [211/247] clang++.exe Module.NullNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [212/247] clang++.exe Module.HttpNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [213/247] clang++.exe Module.ImageCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [214/247] clang++.exe Module.OnlineSubsystem.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [215/247] clang++.exe OnlineSubsystem.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [216/247] clang++.exe Module.Voice.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [217/247] clang++.exe MovieSceneCapture.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [218/247] clang++.exe AIModule.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [219/247] clang++.exe PacketHandler.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [220/247] clang++.exe Module.AIModule.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [221/247] clang++.exe Niagara.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [222/247] clang++.exe Module.Internationalization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [223/247] clang++.exe Module.CinematicCamera.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [224/247] clang++.exe CinematicCamera.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [225/247] clang++.exe Module.Navmesh.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [226/247] clang++.exe Module.Navmesh.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [227/247] clang++.exe Module.Navmesh.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [228/247] clang++.exe Module.AIModule.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [229/247] clang++.exe Module.EngineMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [230/247] clang++.exe EngineMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [231/247] clang++.exe Module.EngineSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [232/247] clang++.exe EngineSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [233/247] clang++.exe Module.AssetRegistry.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [234/247] clang++.exe Module.GameplayTasks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [235/247] clang++.exe Module.SynthBenchmark.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [236/247] clang++.exe GameplayDebugger.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [237/247] clang++.exe Module.GameplayDebugger.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [238/247] clang++.exe GameplayAbilities.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [239/247] clang++.exe Module.AIModule.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [240/247] clang++.exe Module.GameplayAbilities.1_of_2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [241/247] clang++.exe GameplayTags.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [242/247] clang++.exe Module.GameplayTags.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [243/247] clang++.exe GameplayTasks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [244/247] clang++.exe Module.GameplayAbilities.2_of_2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [245/247] clang++.exe Module.Launch.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\\Desktop\UnrealEngine-release\Engine\Plugins\2D\Paper2D\Binaries\Android\UE4-Paper2D-armv7-es2.a LogPlayLevel: UnrealBuildTool: Total build time: 4590.12 seconds LogPlayLevel: CommandUtils.Run: Run: Took 4590.207748s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Users\\Desktop\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Users\\Documents\Unreal Projects\BlankProject" -noxge -NoHotReloadFromIDE -ignore junk. See logfile for details: 'UnrealBuildTool-2017.02.21-22.04.30.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52 LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in C:\Users\\Desktop\Un
realEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest)
in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1443
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in c:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 150
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
LogPlayLevel: at AutomationTool.BuildCommand.Execute() in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 131
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 LogPlayLevel: at AutomationTool.Program.Main() in C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 54 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Domain_ProcessExit LogPlayLevel: AutomationToolLauncher exiting with ExitCode=5 LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4651.200852 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error LogHttp:Warning: Timeout processing Http request. 0000011926781780

It would be great if you could help me. Thanks!

EDIT: This is for a different Unreal Engine Build that uses 4.12.0. I changed my SDK API Level to matchndk at or 18 and is now giving a different error.

Here is the new error message:
[Error Message][1]

128957-output+log+file.txt (252 KB)

,

  • Please upload your Android SDK as a screenshot.
  • Delete your Intermediate and Saved folders from your project and try to package again.
  • Please then upload those new error output logs.

126554-2-16-2017+11-06-42+am.png

Hi, sorry for the wait. The android SDK is fine and deleted saved and Intermediate/build directories but didn’t work.

Here is the screenshot:

128412-capture.jpg

Here is the Output Log error:
[link text][2]

BTW, this is 4.12 and a build from glazed4444 for arbitrary gravity

Since you’re in 4.12, you’re not going to be able to use Android-24. Android-24 does work in 4.14 though, if you’d like to update.

This hasn’t exactly been resolved yet. I just haven’t got back to trying this again since i was on vacation. Let me try again first when i get home tonight.

In changing my SDK API Level to matchndk and NDK API Level is at or 18 it is now giving me a different error. Here is the new error output log.

[link text][1]

Sorry for the late reply, by the way. And thanks for your time…

I would suggest deleting your Intermediate and Saved folder from the project. Then I would package again and see if the issues relating to the Intermediate/Build folders are clear.

Here are the errors found in your project:

LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Desktop/UnrealEngine-release/Engine/Plugins/2D/Paper2D/Intermediate/Build/Android/ArbGravTest/Development/Paper2D/Module.Paper2D.cpp:13:
LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Plugins\2D\Paper2D\Source\Paper2D\Private\PaperGroupedSpriteComponent.cpp(371,4) :  error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor]
LogPlayLevel: UnrealBuildTool:                         delete OldBodyInstance;
LogPlayLevel: UnrealBuildTool:                         ^
LogPlayLevel: UnrealBuildTool: 1 error generated.
LogPlayLevel: UnrealBuildTool: [3/6] clang++.exe Module.Engine.15_of_34.cpp [armv7-es2]
LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Documents/Unreal Projects/ArbGravTest/Intermediate/Build/Android/ArbGravTest/Development/Engine/Module.Engine.14_of_34.cpp:17:
LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp(1825,4) :  error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor]
LogPlayLevel: UnrealBuildTool:                         delete InstanceBodies[InstanceIndex];
LogPlayLevel: UnrealBuildTool:                         ^
LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Documents/Unreal Projects/ArbGravTest/Intermediate/Build/Android/ArbGravTest/Development/Engine/Module.Engine.15_of_34.cpp:21:
LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp(1073,4) :  error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor]
LogPlayLevel: UnrealBuildTool:                         delete InstanceBodies[i];
LogPlayLevel: UnrealBuildTool:                         ^
LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp(1531,5) :  error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor]
LogPlayLevel: UnrealBuildTool:                                 delete InstanceBodyInstance;
LogPlayLevel: UnrealBuildTool:                                 ^
LogPlayLevel: UnrealBuildTool: 1 error generated.
LogPlayLevel: UnrealBuildTool: [4/6] clang++.exe Module.Engine.28_of_34.cpp [armv7-es2]
LogPlayLevel: UnrealBuildTool: 2 errors generated.
LogPlayLevel: UnrealBuildTool: In file included from C:/Users//Documents/Unreal Projects/ArbGravTest/Intermediate/Build/Android/ArbGravTest/Development/Engine/Module.Engine.28_of_34.cpp:10:
LogPlayLevel: UnrealBuildTool: C:\Users\\Desktop\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp(1035,3) :  error: delete called on non-final 'FBodyInstance' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor]
LogPlayLevel: UnrealBuildTool:                 delete Bodies[i];
LogPlayLevel: UnrealBuildTool:                 ^
LogPlayLevel: UnrealBuildTool: 1 error generated.
LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\\Desktop\UnrealEngine-release\Engine\Plugins\2D\Paper2D\Binaries\Android\ArbGravTest-Paper2D-armv7-es2.a
LogPlayLevel: UnrealBuildTool: Total build time: 149.14 seconds
LogPlayLevel: CommandUtils.Run: Run: Took 149.3084745s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Users\\Desktop\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe ArbGravTest Android

Hi, , Thanks again for your time. It still gave me an error. I think it’s the same as the initial error but I’m unsure.

I’ve deleted the Intermediate/Build and Saved folder.

Here is the output log: [Output Log File][1]

129085-output+log+file.txt (344 KB)

UBT ERROR: Failed to produce item: C:\Users\Desktop\UnrealEngine-release\Engine\Plugins\2D\Paper2D\Binaries\Android\ArbGravTest-Paper2D-armv7-es2.a

  • Do you have any 3rd party plugins enabled?
  • Have you tried turning off the Paper2D plugin?
  • Are you using a binary or source version of the engine?
  • Have you updated your graphics card drivers?
  • Have you tried a different version of the engine?

Hi, , thanks again for your time. This is still not resolved. It’s still giving an error. I turned off Paper2D plugin and it didn’t give that error again. But a different one.

Yes, this is a source version. https://github.com/glazed4444/UnrealEngine
I’m using this for the arbitrary gravity feature of the engine. because in my game the character should be able to walk on walls and ceiling.

When I compile this code, it’s giving the 4.12.0 version, so no. I haven’t tried a different version.

And also, my graphics card driver is updated.

Here is the new Output Log File: [File][1]

129245-output+log+file.txt (336 KB)

Hi, , I used 4.15.0 and just created a new class that extends character movement component and character class. Everything works testing on the editor. But on compiling there is a new error. Do I post this as a new question or just do it here?

Have you tried to compile the “Development Client” and “Android” build target?

You ever figure this out? I’m having the exact same problem, glazed4444s version trying to package in Android

He hasn’t responded yet. If your error isn’t 100% like the one in the post, create your own AnswerHub thread and upload your error output logs.

Thank you!

I actually got around his problems by editing the lines that referenced deleting instanced bodies. Now my issue is the sdk and ndk, is his setup right for a 4.12 release? Either way I’ll just post a new question with my logs tomorrow, thanks.

Hi, MikeRPG, have you got to resolve this? I got a workaround of this problem. Were you trying to get a Arbitrary Gravity to work?