AiPerception sight fails to detect VR pawn, any workaround?

Hi,

my AI bots properly interacts with the world static actors and movable pawns. However, it fails to detect the player that is in VR. I assume it is due to the lack of pivot movement, as player moves it’s head and controllers, but not the actual actor origo in the world. When I did simulations, with manually placed player pawn, which I moved in the editor, the AI could spot it - but again, in this simulation mode I was moving the actor, not just its components.

Is there any workaround for this? I could spawn an auxiliary pawn that follows my player’s head, but… I just hope there is some other more elegant solution?