Simulating attached parented objects as a single physics object

Hi Guys

Okay I have problems with a crafting system.After struggling for some time another developer helped me to setup a crafting system using physics.The system involves picking up and dropping physics object on each other to attach them creating a single object.This is done via parenting the items together.

When I use objects that aren’t physics simulated everything works fine.I start my project,eject and then move the items to collide and they snap together

When I simulate physics on them they do not attach when collided.I can see they do parent to each other but they do not stick together,Ie they don’t move as a single physics object but rather as their own.

Is there a way to get these objects to simulate physics after attaching and moving as a single,attached object.I am very new to Unreal so I don’t have a lot of experience with Blueprints.Any help on the matter would be greatly appreciated.