I’ve been following the blueprint multiplayer video series, however I couldn’t seem to get a connection to work with the null onlinesubsystem (LAN).
I therefore downloaded Multiplayer Shootout, changed the online subsystem to Null and again…no success. The game hosts, and usually shows up in the list of servers. But if I try to connect, I get an error saying that the attempt to create the session failed.
I ran the client from the command line in order to get some log output and I got the following:
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogMetal:Display: Adapter Name: NVIDIA GeForce GT 750M
LogMetal:Display: Driver Version: GeForce 10.14.20 355.10.05.15f03 (internal:0.0.0, unified:000.)
LogMetal:Display: Driver Date: 1-1-1970
LogMetal:Display: Vendor: Nvidia
LogMetal:Display: Vendor ID: 4318
LogMetal:Display: Device ID: 4073
LogMetal:Display: VRAM (MB): 2048
LogIOS:Display: Got a bulk data texture, with 1 mips
LogIOS:Display: Got a bulk data texture, with 1 mips
LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
LogStreaming:Warning: Preache request should have been hot ../../../Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset.
LogInit:Display: Game Engine Initialized.
LogInit:Display: Starting Game.
2017-02-26 08:49:26.854 MultiplayerShootout2[98155:2784583] Created a hitchy pipeline state for hash b0000000005400000000006c63624c9 (this = 0x12e9be140)
2017-02-26 08:49:26.854 MultiplayerShootout2[98155:2784583] Created a hitchy pipeline state for hash b0000000005400000000006c63624c9 (this = 0x12e9c8940)
LogOnline:Warning: OSS: Invalid session info for session Game in GetResolvedConnectString()
LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
LogOnline:Display: Unloading online subsystem: Null
LogHttp:Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
LogHttp:Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B80CAC1A2-8147-5457-FA0B-589D511ECDAB%7D&AppID=UEGame.Rocket.Release%7C247CBCD85045E4BF802D2C9939ADB5FA%7CUE4Game&AppVersion=4.15.0-3299760%2B%2B%2BUE4%2BRelease-4.15&UserID=ANON-%7BF2929992-BC4A-4F9E-320F-008F69CDF3D6%7D%7C%7C&AppEnvironment=datacollector-binary&UploadType=eteventstream] status=Processing
LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
CoreAnimation: warning, deleted thread with uncommitted CATransaction; set CA_DEBUG_TRANSACTIONS=1 in environment to log backtraces.
So the error seems to be:
LogOnline:Warning: OSS: Invalid session info for session Game in GetResolvedConnectString()
Running latest version of OS X (10.12.3) with latest current version of UE4 (4.15)
Thoughts?