Mac 4.15 keep crashing

LoginId:c7b97af0234aa425062b68966569509a
EpicAccountId:90761599ca624989bf1ed3757ab0f3ac

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10ea7b44b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10ec402d8 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10ed22197 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10ec9b196 (filename not found) [in UE4Editor-Core.dylib]
ReportMetalCommandBufferFailure(id, wchar_t const*) Address = 0x1463993cf (filename not found) [in UE4Editor-MetalRHI.dylib]
MetalCommandBufferFailureInternal(id) Address = 0x14641a9dc (filename not found) [in UE4Editor-MetalRHI.dylib]
HandleNVIDIAMetalCommandBufferError(id) Address = 0x146397f15 (filename not found) [in UE4Editor-MetalRHI.dylib]
-[_MTLCommandBuffer didComplete:error:] Address = 0x7fff956165c8 (filename not found) [in Metal]
-[MTLIOAccelCommandBuffer didComplete:error:] Address = 0x7fff955eeec1 (filename not found) [in Metal]
-[_MTLCommandQueue commandBufferDidComplete:timestamp:error:] Address = 0x7fff9561a135 (filename not found) [in Metal]
ioAccelCommandQueueBlockFenceCallback Address = 0x7fff924421ee (filename not found) [in IOAccelerator]
IODispatchCalloutFromCFMessage Address = 0x7fff93249646 (filename not found) [in IOKit]
_IODispatchCalloutWithDispatch Address = 0x7fff932496c5 (filename not found) [in IOKit]
dispatch_mig_server Address = 0x7fff946d3a4b (filename not found) [in libdispatch.dylib]
_dispatch_client_callout Address = 0x7fff946bf40b (filename not found) [in libdispatch.dylib]
_dispatch_source_latch_and_call Address = 0x7fff946cf675 (filename not found) [in libdispatch.dylib]
_dispatch_source_invoke Address = 0x7fff946c3a83 (filename not found) [in libdispatch.dylib]
_dispatch_queue_drain Address = 0x7fff946c4200 (filename not found) [in libdispatch.dylib]
_dispatch_queue_invoke Address = 0x7fff946ca707 (filename not found) [in libdispatch.dylib]
_dispatch_root_queue_drain Address = 0x7fff946c2d53 (filename not found) [in libdispatch.dylib]
_dispatch_worker_thread3 Address = 0x7fff946c2b00 (filename not found) [in libdispatch.dylib]
_pthread_wqthread Address = 0x7fff9a2e44de (filename not found) [in libsystem_pthread.dylib]
start_wqthread Address = 0x7fff9a2e2341 (filename not found) [in libsystem_pthread.dylib]

Attached above is the error i keep receiving whenever i open a blueprint, or edit a material or import something into the project. Mac’s version of UE4.15 keep crashing.
Im on Mac 10.11.6 Macbook pro retina early 2013 model
Appreciate if help can be rendered soon.
Cheers!
Gerald Chin

Hi GChino,

Thanks for listing your system specs. UE4.15 requires Mac to run. I was able to locate your crashes on our Crash Reporter sight and have found that all crashes are the same and have been logged as UE-41095.

This appears to be a bug with the Nvidia driver on Macs so you will also need the latest GPU drivers as well…-*To update, please make sure you are running the latest Mac OS drivers by navigating to the Apple menu>About this Mac>Overview>SoftwareUpdate> and updating to macOS version 10.12.3. or later.

Follow the above steps and let me know if this does not resolve the issue.

Thanks,
.