Form Extended Structures display Meshes in random location when using standalone mode in UE4.15
When using destructible mesh applied to a Blueprint with Form Extended Structures selected the mesh will randomly relocate when using standalone.
When using PIE and compiling the Game the display and rotation is correct, when using in Standalone rotates and moves,
I have attempted to cook content but this makes no change, this was not a problem in 4.8 or 4.9 i have rebuild all components and models from scratch and fully rebuilt the Project, remove the DerivedDataCache on the user profile (C:\Users*\AppData\Local\UnrealEngine) and from the Game folder but this makes no difference
Screen shots below
Play In editor and Compiled
Thank you for the test project. I see what behavior you are talking about, so I've entered JIRA UE-42613. Our developers will be investigating further. Follow that link to monitor the status of the report.
Only Standalone Game seems affected, even a packaged project works correctly. So this shouldn't be a blocker for you. Let me know if that changes.
answered Mar 07 '17 at 03:44 PM
TJ V ♦♦ STAFF
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