Failed to load CableComponent
I'm working on a C++ project and my default pawn needs to have a cable component. Base class for the pawn is C++ but the instance is blueprint and that's where I add the cable component. I add it, I play, everything is ok but if I close the project and reopen it, the cable is gone (error above).
I managed to narrow it down to the constructor of the game mode:
This is where I assign the pawn class and if I remove those lines and just have an instance of it placed in the scene, I don't get the error message. As I'm writing this, I just realized a workaround might be just that, place the pawn in the scene and posses it a bit later.
I can confirm that placing the pawn in the scene and possessing it on begin play in level blueprint no longer causes the error to appear.
answered Feb 26 '17 at 05:07 PM
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